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Game comments and reviews
Dec. 01, 2015
Overall the combat in this game is extremely repetitive. All you do is run, then turn and strike, then run, then turn and strike. Plus, the flying monster mechanic is very poorly made. They do massive damage. Also, there's no temporary invulnerability when you are hit, so multiple enemies can hit you all at once. Very difficult game, and not fun to grind it out.
Nov. 24, 2015
Shields don't protect you from bosses that launch blades. You can't dodge, you can't shield, you can't survive. Halfway through this game the difficulty becomes absurd. Impossible. Silly. Nonsense.
@JTm25 don't be ridiculous. This game is horrible. Downvoting my criticism won't make it any better
This game is almost entirely luck-based. If you don't get the right weapon advancements, you simply CANNOT progress to the end. There's no going back, there's no going forward. Terrible game design.
Nov. 06, 2015
The difficulty on this game is stupidly high, and you have to grind out losing missions FOREVER before you can progress. I'm not spending 20 hours playing a flash game. Insanity.
Jun. 11, 2015
What is going on here? I get a shard, head home and face a creature who's far outside of my capability of beating. How can I kill a 2500 health creature, when I only deal 15 damage with my sword. Something's wrong with this game.
Developer Reply
You're not even supposed to kill him. Get him to 2100 health.
May. 13, 2015
HEY! This game does NOT save my progress online even when I'm logged in. What's the deal?
May. 11, 2015
Nu Mu!
Jan. 25, 2015
Wow, this game is a disaster in Chrome. The flash hangs brutally.
Sep. 02, 2014
"In a distant land of swamps and turfy mosses Sa'lwkasdlfknefnuhnfd there is a magic forest of springs and blooming grass Fawkopent;aionubncaijfa"
Aug. 06, 2014
Secret fact: "fart softly" command gains you extra on the timer!
Jun. 05, 2014
Some improvements: 1) As a monster, you need to be able to affect helicopters. 2) Units who are thrown underwater should not still be able to fire rockets at you. 3) Man needs some sort of signal for where the boosts land.
May. 06, 2014
In a wasteland level, the randomly generated exit was BLOCKED OFF. This is a huge and frustrating bug.
Apr. 30, 2014
Still can't connect to a single multiplayer game. Come on guys.
Apr. 28, 2014
This game is really poorly designed. The enemy hitboxes are bigger than the actual sprites, while the boxes for the light pieces are tiny. The fact that you lose time for getting hit makes this game impossibly difficult. It's hard enough just losing life, but getting hit once or twice ends your level at harder difficulties. The bonuses are not anywhere near what you need to finish the levels, and the snake's movement is annoying beyond belief. Why does the tail stay immobile? why can't you retract it with LMB instead of this stupid "strike" mechanism. Terrible game.
Apr. 25, 2014
This game is insanely complicated. Why would anybody want a casual game so absurdly complex?
This would be super fun, if it didn't freeze my browser while trying to connect to any server. Good times.
Mar. 14, 2014
The game window is ABSURDLY SMALL. It makes my eyes hurt
Mar. 08, 2014
This game is really great, and I'm loving it, but please PLEASE is there some way to change the "charge" attack, and make holding the LMB an "auto-fire" sword attack? I'm getting blisters!
Mar. 07, 2014
The endless shadow mission doesn't give me any soul points when I end it, even though I racked up 1500.
the later stages in the game, along with backtracking bosses will give much better soulpoints. if i allow the endless mode to be farmed, the game would be a breeze.
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