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Game comments and reviews
Jan. 29, 2015
Fantastic game. Maybe a little bit too linear/tunneled, but the difficulty was well balanced so I didn't really think about it until the last level. Would totally play the sequel, if it's made.
Dec. 04, 2014
Gave up after about 15 tries at 2-x. Consistently getting to the speed up part but loosing my pace at that time. Would be nice to have some practice levels for speeding up and slowing down.
Apr. 19, 2014
It's pretty and functional. But objects you need to dodge are barely distinquishable from the background. Panning moves too fast, which induced eyestrain and slight motionsickness after about 5 plays(got to 2nd level, I think). And sound won't turn off. I finished IWBTG on very hard. So I can enjoy stupidly difficult games. But this game lacks any real learning curve, making gameplay boring and repetitive. 3/5 for effort and well done graphics.
Sep. 10, 2013
For some odd reason losing levels seems to be a better way to gain xp than to actually win them. On lvl 16 you can get about 33k xp just by starting and fast forwarding until you lose. Looks like it'S cause there is a base xp on each level and the multiplier is the % of what you kill, spending all day killing, die quickly and get xp.
Developer Reply
It's a bug %)
Aug. 07, 2013
My game glitches out when i press play, cycling through a bunch of different rooms, then a logo and the outro. Got a free badge from it. heh.
Apr. 20, 2013
That FF7 reference in the quest "Hold that meteor!" is strangely subtle. Hehe. Meatgard.
Nov. 01, 2012
I found a bug that affects enemies that shoot(at least the green guys with guns). If you pause the game and wait a few seconds the bullets will disappear right away when you unpause.
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