Search for your favorite games...
Game comments and reviews
Feb. 22, 2014
After a certain point, the game seems to just give up. I have most of the screens unlocked and the dps has been more or less locked at 655k. I can eat all the crackers (or let the multiplier fade) and it no longer has an effect.
What is the deal with Mowing? The DPS tanks for no reason!
Feb. 13, 2014
The mouse overs could use some work, they tend to not always show. I'm interested in some extra stats as well. Maybe add output per speed spent numbers on the purchase buttons?
Developer Reply
You know - that is something I noticed too. They aren't so precise and it's a little annoying. I debug'd as best I could but yah, needs a little more love. Good suggestions and I can always use some UI observations! Thanks for playing and for commenting! I appreciate it! Best, -Tim
Jan. 19, 2014
I would really like to see a money per second that averages the last 30 seconds and another for 5 minutes.
May. 22, 2013
The constant dialog is so annoying.
May. 20, 2013
Edge scrolling and using the mouse to draw lines is not a good idea.
Apr. 25, 2013
What is the hard badge? Is it getting everything valuable from the Old Capital City or something else entirely?
Dec. 20, 2012
The game is now better, but it is a bit too easy. I played through 3 times and I have max stats for every character and am to the point on the 3rd run that nothing can stop me. The HP cap is kinda a drag. Doing quests around lvl 100 gives 700+ hp, yet the limit is 9990.
Armor doesn't seem to work at all.
Dec. 14, 2012
I don't have facebook
Dec. 12, 2012
The ranged attackers are unbalanced.
Nov. 15, 2012
Any game that has an item system like this NEEDS a solid way of telling if gear is better or worse. Between my character and the squad, I can't effectively evaluate what gear is worth keeping or selling. This is a major point that really needs to be addressed. I like this series, but you can't neglect the major parts to add new cool stuff.
Nov. 02, 2012
I really like this series, but all of the premium content / pay to win that has been implemented leaves a sour taste in my mouth.
Aug. 27, 2012
The random unit mini game is terrible
Oct. 17, 2011
I would like to see a "Last Combo" in the snail catching game, I am generally 100% focused on catching snails. By the time I miss a snail all the info on how good I was doing is gone unless I beat my score (Which is 64 ATM and kinda hard to beat each time.) I think that's a simple thing to add and would make my snail catching so much more satisfying.
Nov. 09, 2009
the reason for the autosave is simple. If you could determine when to save, AP would be trivial. It's a random number game, if you could reroll an infinite number of times until you get what you want there would be no point
Nov. 07, 2009
if you pause it the gravity gun shot just keeps going, even does damage >.>
Sep. 13, 2009
I'm not really sure what nukes do, but I just spammed them and shot the turtle whenever he was about halfway across the screen (instead of to the right) 70 nukes and 10 bullets later I managed to break 3m before hitting a spike..
Sep. 12, 2009
"I can make it with 5 more bullets", I muse. 'click' "Yay!" *Spikes...
Aug. 16, 2009
game crashed after the second boss.. bummer. Regardless the game is lacking something. Having a shop button but no shop for this particular site is annoying.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.