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Game comments and reviews
Jan. 29, 2012
This game is excellent. 2 things kill it however. 1. needs a save feature 2. the jumps should be more forgiving. still 5/5
Jan. 28, 2012
kinda amusing. The space rocks are unavoidable. even at min speed. The dialog is cool, but whats with the rip on the stones? I love the stones.
You added another dimension of gameplay to pong. 4/5.
also arrow keys PLEASE
I love this in principle. Needs wider range of view and less cluttered background. 4/5, possibly 5/5 if you fix it.
reminds me of omg tangerines
I like the concept, the ball speed needs to be higher. Or maybe slower crate progression. Its just not balanced enough to stay alive for longer than a few seconds. 4/5
This is a pretty good shooter. The camera angle makes it hard to control and the game play is fundamentally 2d. Sometimes I get snagged on terrain. I would like to be able to use the side room windows/ledges to remotely disable robots before coming across them. At its core this is a game about showing off unity, but that isn't necessarily a complaint.
your hit testing is clearly only being done at the edges of the circle. the falling through platforms is the game killer. since all the platforms are rectangles, and the character is a circle, this is not hard to fix. fix it. abstaining from rating until then.
should have been FAR more developed before a kong public beta. right now its like a loosely connected and unbeatable set of uninspired levels. sorry
Jan. 22, 2012
procedural level gen is broken. puts you in inescapable rooms/situations. character has to much "momentum" IMO. tentative 4/5 but please fix
Nov. 23, 2011
You implemented the 3d aspect fairly well (for flash anyway). the problem is the mechanics itself are slow. needs -faster plane (space the rings farther out -nearly unlimited fuel or just forget the jumping through hoops aspect and make it a WWI combat game with the red Baron and trenches and whatever else panders to people these days.
Nov. 07, 2011
I tried entering "number of players: 0" hoping to teach the machine futility but it didn't work. I guess that only works with tic tac toe?
Oct. 16, 2011
this game is really excellent but it gets ruined by the implementation. 1. it moves to fast. the whole point of a puzzle game is that you have to think through your move. you can't do that if there's only 1 or 2 seconds before you have to move. 2. the grid alignment isn't obvious. please add a visible but ignore-able checker pattern to the background so I can get which things lead where. I'm giving this a 5/5 because it deserves a better rating than it has.
Aug. 13, 2011
I'm calling the cops. clearly you have kidnapped Bart Bonte and are forcing him to make flash games.
Jun. 14, 2011
why did you do this in unity if you weren't going to use any 3d effects. seems like a waste.
Jun. 10, 2011
I think I found an Easter Egg. no wait, never mind
Apr. 07, 2011
meh. overrated
kish, you missed the skip button. sorry
Mar. 30, 2011
you added acceleration to space invaders. well. at least its not blatant plagerism. 3/5
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