ICheatAtGolf's Comments

Game comments and reviews

Rogue Fable III

Dec. 23, 2018

0

Confusion is game breaking.

Rogue Fable III

Dec. 11, 2018

2

A new game + option would be awesome for this game, maybe even a linear difficulty progression (think normal, nightmare and hell from Diablo 2) which would greatly increase the replay value and allow players to really build their characters to completion. I'd pay retail prices for that.

Rogue Fable III

Dec. 10, 2018

3

First, let me say, this is a fantastic game. There is tons of depth and character customization, and it's just a lot of fun to play. The music is catchy, and it is clearly very high quality game development on all levels. That being said, here are some things I think could be improved on, though. I can't get really into it because of the comment length, but in a nutshell, the game could use some quality of life improvements. Items are too hard to get, gold is too scarce, and some enemies/abilities (confusion) are too powerful against the player. The game also doesn't feel long enough, it seems to come to a screeching halt. I know the game is still in early testing, so can't really complain. I would gladly pay good money for this game, though, if it were to have more content (especially end game) and more issues ironed out. It is definitely a diamond in the rough. So fun to play. I'll happily share more feedback if a reviews page becomes available. Keep up the awesome work.

Deep Sea Hunter 2

May. 11, 2016

-7

Amazing concept, TERRIBLE execution. You should be ashamed. And while you're at it, learn some English. What a freaking screw up of a game.

Swords and Souls

Dec. 27, 2015

-1

Great game. I hate to be "That guy" but the only thing wrong with it is that there's barely any endgame content. If it were more open ended i'd easily sink 50 more hours into it.

SAS: Zombie Assault 4

Mar. 01, 2015

12

Leavers are getting really annoying...Takes me 20 minutes to actually start a game. If there isn't going to be a lobby, please put a penalty on leavers (1 minute wait after leaving once, 5 minutes after twice, etc). It's not "Quick play" if you can't even start a game because everyone keeps leaving.

Boxhead: The Nightmare

Jul. 02, 2013

4

My kill counts keep going down with the Mortar. What gives? I get above 10k and then it drops to like 9200.

Anti-Idle: The Game

Nov. 05, 2010

1

@ Joshifire That doesn't work. Tried it 10 times.

Anti-Idle: The Game

Nov. 04, 2010

-2

Randomize Bonuses - Gives a chance to add random bonuses to the item. *Spends 400,000 pixels trying to get the pixel bonus* Not a single bonus was added. Apparently, the game fails to mention that the "Chance to add random bonus" is 1%.

Anti-Idle: The Game

Nov. 02, 2010

0

The pirate set isn't doing anything when I equip it. Does anyone know why? Help please

Anti-Idle: The Game

Nov. 01, 2010

3

The pink tree is just useless. It takes 24 hours just to harvest 3.2 million coins, when you can get that much with a yellow tree in 6 hours. I guess it's useful if you're not going to play for a whole day or something, though. But it was a huge waste of time planting it, since now i can't invest for another 22 hours. Lame. You should get your original investment back if you cancel the tree before it's harvestable.

Endless Zombie Rampage 2

Oct. 31, 2010

6

Fun game, my only complaint is the blood lowering my visibility. All of the ranged attacks I saw were blood colored, as well as the arrow, and it's really hard to see with the blood everywhere, it hurts my eyes trying to strain them to see. My suggestion: Make the blood from enemies disappear after a little while. Would make this game a lot better.

GemCraft chapter 0

Oct. 30, 2010

3

Made it to level 75 about halfway through the game and decided to quit. The enemy health increasing exponentially in endurance mode kind of ruins it for me. By wave 100 the enemies had health in the billions. There's no way to compete with that, even if you spend hours combining gems. A good game though, was fun while it lasted.

Morningstar

Oct. 28, 2010

4

Awesome game, very challenging. The stone heads were very creepy, especially when you're looking over hundreds of them all facing the ledge. The designers of this game definitely have talent, and know how to write a good story. I look forward to more :)

To anyone else having trouble killing the level 14 boss ninja: The only reliable strategy I can think of (non luck based) is this: Build Crypts or Temples on the high grounds at both entrances. Upgrade these later and make sure they do 100 damage. Before you get to wave 50, make sure you have 500 mana and enough gold for 5 temples. When you see wave 50 coming, delete all other towers that might hit the ninja, you need the 100 damage. If any other tower hits him and does less than 100 damage, you canโ€™t kill him with meteors. After the tower hits him, cast 5 meteors, then quickly build 5 temples using shift. The 20 mana bonus from each temple will let you cast 1 more meteor to finish him off.

I can't see any other comments mentioning this, but THIS GAME NEEDS A RESPEC BUTTON. It's not fun having to start from scratch when trying different builds. Fun game, but the lack of respec takes it down a few points for me. Games like this should always have one.

MegaDrill

Apr. 18, 2010

0

@ Feykir, Now try it without Cheat Engine ;)

Arcuz - Behind the Dark

Apr. 17, 2010

2

And don't get me wrong, this is an awesome game and obviously a lot of work went into it, but I would like to be able to level up to 99 and not have to worry about compositions failing.