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Game comments and reviews
Aug. 07, 2012
... you changed the loading sound. ;~;
Jan. 10, 2012
I am a caring, obese, and quick fox :(
Dec. 04, 2011
The inevitability of losing at higher levels needs toned down, slightly. Maybe you could make it so that the armor shrines continue to refill your health if you use them at higher levels, even though you can't actually upgrade your health any further? Or fully replace the armor and weapon shrines with other shrines?
Oct. 21, 2011
Last Flake... OP. <3
Sep. 24, 2011
My only problem with the entire game was it 'pausing' when I click offscreen... while it's in the upgrade menu. When I 'click' to return to game, half the time... I upgrade my rocket launcher's damage or speed. Made leveling the things I cared about take a -lot- longer :3
Apr. 18, 2011
Archers are the most deadly attackers, yet Mages have the highest damage? I'm confused.
Apr. 17, 2011
@TheFrozenTurtle: The issue is that only the highest number of something is taken. Having -30 pave cost on one character and -20 on another, will result in -30 pave cost, not -50. The same is certainly true for that. Lives may be in the same boat.
Mar. 27, 2011
Dear man at the bottom of the well. I read it, and I love you. Thank you.
Mar. 22, 2011
Worth a 4/5 for gameplay, but the lag caused by the shadow/light effects (especially in relation to the fast-zombies) made me worry about the game's infrastructure, as well as the bullets always veering off a bit, combined with 0 sense of danger. At the end of the game, I felt bad for having put points into stamina, as I was only hit twice, and both times by the spitters. You get a 3/5 from me. :)
Feb. 20, 2011
A few minor suggestions: Shotguns should have a wider cone (they're basically pulsing SMGs). There should be a plasma shotgun that basically expands on that weapon type over near constant lasers. Shoulder weapons either shouldn't reload 'manually' (waiting 30s to get a shot back because I'm in a lull and forget I shouldn't be reloading is painful) or they should reload one shot per button push.
Feb. 06, 2011
Real men wield Desert Eagles.
Jan. 29, 2011
To get elevators to work on multiple floors, grab the scrolling part at the top or bottom, and drag it to the floors you want it to work for (you may have to disable it on the bottom floor)
Jan. 28, 2011
You had me at "save the world"
Jan. 27, 2011
I found a bug... where eventually I wound up with a planet that was growing on its own, in leaps and bounds that shouldn't have been possible (literally, doubling in size, over and over, until it literally touched the sun from the outer ring of my solar system.) I'd even managed to build a stable orbit for it :(
Jan. 26, 2011
my 36 humans just became 1296 souls. I only mention this, because 36x36=1296. They've been busy.
Life = Worst stat ever ;)
Jan. 24, 2011
"Rate us up if you actually want to be able to play the game."
Jan. 17, 2011
My speakers were turned up at the loading screen. Needless to say, the sudden noise made me almost drop my keyboard.
Jan. 16, 2011
martim: money towers generate their damage in money at the end of every round, so a fully upgraded one nets you somewhere in the neighborhood of 2k per round. They're pretty much a MUST for higher levels (70+)
Jan. 15, 2011
Oldguard: Just move on, the very next area is full of them :) Zappy: I went with offhand energy shotty after immediate disappointment in the second energy rifle. Shotgun has a way of hitting with 2/3 bullets on what I'm targeting with the energy rifle.
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