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Apr. 12, 2018
6.Almost always recruit any survivors before reclaiming a square, because even if you have radio, you'll seldom have new people joining your camp. 7.Besides any scientists you have, make sure you always have 2-3 leaders, 3-4 builders, and the rest soldiers until the Evil Graveyard is closed.
3.In the earlier stages of the game, scout aggressively to the point of leaving your police station unassigned. As soon as you find the Evil Graveyard, reclaim towards the direction of the Evil Graveyard. 4.Closing the Evil Graveyard is the easiest win condition, but you should not close it until you have the Anti-Venom technology and at least ~40 soldiers. You have to make sure that the Evil Graveyard is surrounded by at least 3-4 blocks of friendly territory because the hordes that are triggered by you attempting to close the graveyard can retake squares quite easily. 5.Zombie killing missions should focus on squares that you intend to immediately reclaim. Only kill zombies in other squares if you have spare soldiers.
Beaten Nightmare on a 12x12 map today. Here is what I recommend for people trying to do the same: 1.The game becomes much easier when you use a "save and load" strategy so you can replay a day if you end up with a bad outcome. Basically, you quit the game after you've performed your actions but before you end the day, then go back to the saved game and immediately end day. If you end up with a bad outcome (like any survivor dying), close the tab and restart. You usually have to change some of the actions, like leaving a survivor unassigned, in order for a good outcome to occur. 2.Keep making new games until you get a good map. A good map would have a lab, big farm, hospital, bar/church, and school visible on the first day. If you don't reclaim those buildings quickly, the game will be much harder.
Sep. 17, 2013
@edcedcedc He knows the game really well though. If someone completely new to the game tried the same, they would have failed unless they got really lucky.
Aug. 15, 2013
Actually the best starter deck is generally agreed to be mono dark. It's the only element that has non-rares for permanent control, creature control, quanta control, and healing.
Jun. 16, 2013
Targeting the crew makes it easier to board the ship, targeting the sails significant reduces the ship's AP, and targeting the hull adds extra damage.
May. 02, 2012
Y u no have badges?
Dec. 23, 2011
*flood option
As long as you build high (press r to raise land) and the swamp option is available, it's usually not exceptionally difficult to defeat the enemy.
Oct. 23, 2011
For anyone who is looking for a strategy to beat the "Catch 10 bandits in one day" task in the New York stage, I think it is simply a matter of luck (I could get it until Day 59) If there is any actual strategy to that task, it may be clearing out (firing) ALL of your security for a few days to lure more bandits to rob your booths. After those few days, hire about 3 security guards per floor (but don't assign a specific floor to them, just let them patrol all floors). If you have too much security, bandits will be less attracted to robbing your mall and you'll be in a hopeless situation.
Oct. 12, 2011
To beat End of Hope, I had the Queen and brought Earth Dragon (Hercule's Grip), Black Dragon (Turtle Shield), Elf Hunter, Centaurion, Succubus, and Witch (Platinum Sword for all ranged units) Wait for all of the units to spawn and your mana to hit 100, then send all of the units really close to the swordmaster (but not too close or your ranged units will start attacking it). Send in the Earth Dragon and when it starts attacking the swordmaster, advance your ranged units. Use the Queen's regeneration spell to heal until the swordmaster gets to about 50-60% health. Let the Earth Dragon die and then send in the Black Dragon. Use the regeneration spell as necessary and you'll beat the swordmaster.
Oct. 07, 2011
Never mind.
Needs the option of "Unequip" if I want to remove accessories from units that I no longer have a use for.
Apr. 24, 2011
For level 4 on easy, spam archer units with arrow shower.
Apr. 23, 2011
Poison + Freeze = Win
Apr. 21, 2011
Needs "Capture the Flag", otherwise quite good.
Jul. 08, 2010
Best distance without nukes for me is 1169215.2 feet.
Jul. 05, 2010
Madagascar=impossible
Jun. 24, 2010
The last level is honestly...impossible.
Jun. 20, 2010
How do you deslect a unit?
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