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Game comments and reviews
Mar. 23, 2013
Why you can still change direction of movement in mid-air?
Sep. 15, 2012
Besides "Main Menu" and "Reset" there should also be a "Level Select" button to allow us to go back to the level select screen directly.
Aug. 17, 2012
Nice game. Death count and a timer would be awesome.
Mar. 12, 2012
The concept is nice, and the graphics is great. But I think the levels are too easy (if hints are given). I suggest that a random mode should be added to make things more challenging and keep players play this game for longer. Plus, the connected bots and the disconnected ones are not easily differentiated. The connected ones should glow brighter to make things clearer.
Jan. 18, 2012
Very unique idea! But the gameplay lacks fun because you just need trial-and-error with fitting blocks. Need to seek some other ways to force the player to hear the music and not allowing players to hit "Hint" unlimitedly.
Dec. 11, 2011
Level selection screen should be added, instead of continuing right away from where I stopped last time.
May. 21, 2011
Level 4 is too hard with limited options of weapons. Levels beyond level 4 are relatively easier with more powerful weapons. So there's problem with the difficulty curve.
May. 04, 2011
The knockback is really bad. I hope there is a "knockback distance" upgrade.
Apr. 20, 2011
Other than the problems listed in the top comments, being no save is also a problem.
Apr. 01, 2011
This is surely a game whose idea was inspired by minesweeper, in a good way though. A randomly generated puzzle just like minesweeper would be great.
Mar. 31, 2011
The requirement of accuracy is a little bit too much that makes this game somehow frustrating, even though I managed to complete with under 300 deaths. The gameplay is simple enough to make it a great game though.
Mar. 30, 2011
Honestly, the control scheme sucks. Moving with mouse and auto-fire would be better. The gameplay is OK, but definitely not unique and not original enough to be a good top-down shooter.
Mar. 22, 2011
Firstly we don't know where will the gates shift to, so at least you should find some ways to let us know that, for example, when the cursor points to a gate there is an indication of where will the gates shift to. Secondly, due to random impacts sometimes the particle didn't fall onto where we want it to. This is not a good thing, some modifications are needed. Thirldly, one-step undo is great, but multi-step undo is even greater. Lastly, as a matter of trivial fact, photon does not carry mass so it shouldn't fall like this.
Mar. 17, 2011
It shouldn't let players see the solution unless the levels are random rather than preset.
Mar. 16, 2011
Simple idea, but original enough to make this a great puzzle.
Mar. 10, 2011
First, movement control is not accurate enough and too sensitive that it needs to be enhanced. This point has been mentioned for too many times in the comments by others. Second, steps count is a good thing. However, not only is timing not needed, it disturbs my playing as well. Third, this game does not allow me to go back to previous maps does it? I need a way to go back to those maps to perfect my scores. Other than these, great game, nice sequel.
Feb. 27, 2011
There are some bugs in the game, e.g. stuck in water, but it's not a big issue because this is somehow a demo. Being a big fan of the FPA series, I having been waiting for world 3 for too long. Am really looking forward to and can't wait for the release of the new world 3 on Flash!
Feb. 05, 2011
Similar gameplay can be seen in other games so not much to comment on. But speaking of the achievements, there should be achievements for completing level 34 and for completing all levels with trophy.
Feb. 01, 2011
I completed the game, but the menu button does not work.
Jan. 27, 2011
There points to note: 1.) remove the used notes and scrolls etc to keep players' inventory clean, 2.) those puzzles are not that hard, they can be solved without getting a hint (I didn't get a hint so I don't know what the hints are) so I suggest removing those essence things, 3.) the top number at the back of the girl is more like "5" to me than "3". Other than those, this is a surely great point-and-click adventure with decent game length, not-too-high and not-too-low difficulty and vivid types of point-and-click actions (pick-ups, puzzles, item-combines).
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