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May. 01, 2020
Does doing the same ending multiple times have any effect?
Dec. 10, 2019
This is a basic guide to gameplay: https://dwindle.hexsw.com/how-to/
Nov. 30, 2015
Is the seemingly randomly selected comment at the bottom of the "best" pane as disconcerting to anyone else as it is to me? Someone say something pithy that gets a lot of up-votes and fills that slot, please.
@Rilarien: With 153 maximum included systems, I sure hope you've found the "skip contiguous included" feature. :)
Nov. 23, 2015
It's on the list. I know it sounds like a weird thing to have on the list rather than just do but the problem is imagining what colors to use. ...or do you just think I should make the background of the button darker? Would that work?
Developer Reply
This was supposed to be a reply to someone's comment. Copied and pasting now.
Nov. 14, 2015
So some people are able to reset on a fairly regular basis and others are not. I know that statement is true because I played on Kongregate and was able to make plenty of progress while other people are saying they can barely buy one investment after a few minutes. What I would like is a savegame from someone who is having trouble making progress so I can see what's wrong.
Even though it's in the game description, I suppose it bears repeating: send your game exports to games@hexsw.com
Oct. 15, 2015
Well... I've got a bunch of features and content but I haven't had a chance to balance it all. If I post it, then it _will_ get nerfed when I do the balance - there are just too many things that are each too powerful. What do you all think: wait until I've finished all the content and balanced it all or post what I've got and get some feedback. Obviously, I'd rather have the feedback sooner but it seems like a lot of people have an issue with my releasing a feature and then reducing its power later in the Alpha process. Thoughts?
Oct. 02, 2015
Hey all, I'm thinking about ways to address the 32-bit integer limit. Here are my thoughts, feel free to add yours: http://first-empire.wikia.com/wiki/Changing_How_the_Impact_of_Investments_is_Calculated
Sep. 28, 2015
I'm getting really good data on the recent re-balance. I'm going to drive all future re-balances from survey results... although I'm not promising that I will do what you say I should do - this isn't a democracy, after all - but having more data can't hurt.
Reminder: I'm looking for feedback on game balancing. Here is the form: https://docs.google.com/a/hexsw.com/forms/d/1Sh0XLUgTH-zP7uNrPJspigX0xJy869tH867a9xGUq90/viewform
Sep. 27, 2015
Can someone please send me an exported auto-backup or confirm that it imports correctly into another save slot. People are complaining that it's not working for them but I cannot repro the problem because I don't know how it's being used. Is anyone able to use this?
Sep. 24, 2015
Is anyone able to load and run in 104?
Obviously, I mean someone with an export. :)
Sep. 19, 2015
Please +1 this so people will see it. I'm trying to get some feedback on the dependencies feature and where to go with it, if anywhere: http://goo.gl/forms/6jCCIbhtmu
Sep. 18, 2015
I've got to be honest, I expected a yubnub-level celebration about those checkboxes I added to the investments tab. I suppose I'll have to settle for reduced confusion. ;)
I do wish there was a chatroom, at least. It's hard to use the Lean Startup process when you can't even talk to your users. :)
Guys, gals, and sentient amorphous blobs! I'm really sorry about my high score! Please ignore it while I work with Kong to at least get the score deleted and (ideally) exclude me from score.
VOTE HERE: Were you successfully using the WebGL export?
Sep. 17, 2015
I also sped things up a little. I'm still seeking balancing recommendations.
So I've changed the size, obviously. If nobody screams, I'll assume I made it the right size.
Sep. 16, 2015
Alright. The science is in. The size of everything needs to be stepped down a notch or two. Since I have a day job, I can't make any promises about how long it will be. I'm probably going to redo the summary screen fairly soon to figure out what's the right size and then target everything around that new size.
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