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Game comments and reviews
Mar. 13, 2016
After Fumi was released, I've realized something: While all the girls seem to realize that the player is seeing other girls, none of them have anything to say about each other. Fumi is the first one to do this, and I think that more of their dialogue should have them poking fun at each other.
Aug. 25, 2015
So it's not about actually getting distance on Death, but completing the challenges that ends the nightmare? That's... kinda dumb.
Developer Reply
It's an infinite runner with a highscore board, so yeah, the victory scene is just an added bonus. The story is about fearing less, so when it becomes a game and you're not even worried about death anymore, you stop having the nightmares. Makes sense to me.
May. 31, 2015
I WAS in ball form when I landed on them. [hint hint]
May. 30, 2015
I can't say I like a game where landing on a trampoline or mine actually makes my hang-time WORSE.
May. 20, 2015
This game may not be absolutely perfect, but it's the best game I could ever play, and I can't ask for better than that.
Jul. 14, 2013
Oh, looks like you can ask about what happened just a bit. But the atmosphere is ruined by the computer looping the same "stay or leave" dialog after every input.
I think that once you discover the truth, you shouldn't be rushed into making your decision. We should at the very least be able to ask more about what happened.
Dec. 31, 2012
I beat the game, but I don't feel like I've really solved anything...
Sep. 22, 2012
@axlkoegoskyeg Beat the game. That mug of beer will start looking pretty nice right around then.
Feb. 04, 2012
The whole setup for level 27 is unnecessary. Player 4 automatically stops rolling when he reaches the hole, so there's no need for Players 2 and 5 to do their thing.
Feb. 03, 2012
Wait, you put in a man named Dick Wastly, and he's not unlocked by doing lots of rolls? I'm slightly disappointed.
Feb. 01, 2012
The clicking obstacles (ex-employees, protestors, construction workers) seem to hinder you more than they assist you. By the time you realize you've hit one, it's almost impossible to land in the green zone. And even if by some miracle you do, it doesn't seem to launch you that much.
Oct. 24, 2011
Finally, an artistic game with an actual ending.
May. 08, 2011
Note to self: No matter how powerful it may be, do not make words that use three Brass letters; the massive explosions it causes will grind the game to a halt with lag.
May. 07, 2011
I have one complaint about the class up system. When a character has two stats that are the highest, priority is always assigned to Strength, then Dexterity, then Magic. I find this aggravating. Maybe you can make it so in cases like these, the character looks to the Principal for advice on which path to take, and the advice we give him lets us choose what class he becomes.
Mar. 31, 2011
Dear synapticon: It is my sincerest hope that when you push Tyrant out of beta into the full release that you look at the energy bar, realize what a god awful game mechanic it is, and erase it from existence.
Oct. 16, 2010
Okay, seriously, the "Baby's First Toy" skill is a game breaker. I think you forgot to implement the 50% success rate part of the skill's description, because every time I use it, it works. I got to the Twilight Zone when I was only Evolution stage 2 for pete's sake.
Jan. 17, 2010
May I just say, thank you for the auto-fire option. Honestly, when WOULDN'T you want to be firing your lasers in a shmup?
Dec. 14, 2009
Here's a little annoyance: When I click on Kyre to see how long it takes to get there, it starts me on my journey there, because its spot on the map is the same spot where the "yes" option appears.
Nov. 19, 2009
I Wanna Be The Elephant. Seriously, it took me 221 tries to beat insane mode because of the ground being occupied endlessly by balls and pillars positioned so that they become walls.
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