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Game comments and reviews
Jun. 05, 2011
The news screen freezes. I can't get past the first village because of that. The tab trick takes me out of that, but fails to advance the game.
Sep. 02, 2010
The method by which the skier gains speed is entirely counter-intuitive and does not pay heed to any reasonable bends to the law of physics that I can tell.
Jun. 23, 2010
The game intends for you to think about what to combine, but the hint methods suggest brute force. Instead, or in addition, hints should be provided as to what possible things I might create next.
Nov. 28, 2009
Fantastic game in so many ways. From the great basic mechanics, goals, and well-designed levels to the music, plot, and graphics, this game is a well deserved badge of awesome on your record, 2DArray.
Nov. 15, 2009
A game chat room might be nice to share hints. Some of these are inevitably not going to work for everyone. I can poke at shape names all day, but naming a particular football celebrity? Not so much.
Nov. 09, 2009
This is a very pleasant simple game. I'd like an option to return to the menu, and maybe some alternate game mods to add some variety. Maybe add goals for certain levels.
Nov. 08, 2009
Please cite the kirby music if you're going to remix it.
Oct. 09, 2009
Nice new features, and pleasant background music. Well done.
Definitely great potential. Getting artillery units to fire on turrets is tricky. It's a nice start, but needs some tweaking.
Oct. 08, 2009
Nice economics, but the game needs more depth. The guilds and quests don't quite add enough to provide proper depth. It's a nice short game, but playing up to 1 million gets a little tedious, and it isn't worth a replay. In contrast, Caravaneer works on similar gameplay and concepts, and its depth and intricacies lend it greater replayability.
Oct. 07, 2009
Pushing no keys while on a platform that moves right or left will cause you to drift towards the opposite side of the platform. Pushing down increases that drift instead of stopping you. However, an object moving on a platform at a constant velocity should not drift, and down should make the red ball stationary on a moving platform, rather than stationary to the "ground" below it.
Oct. 04, 2009
The dictionary is lacking.
Sep. 27, 2009
It's a good game, but the critical omissions of autofire and a mute button lose it my attention and good will. Gentle background music during the menu is nice, but the game music is frenetic and distracting, and I'd rather play another game than continue listening to that.
This game needs a lot of spellchecking. Verbs do not use apostrophes. Targets, bursts, etc.
Sep. 26, 2009
Cute idea, but it doesn't pan out to make for good, smooth, entertaining gameplay. Needs work.
The interface is inscrutable. It needs some work, and the game needs some kind of tutorial.
Nice free-world adventure, but needs more guidance. I can't find the quests or figure out how to start them. There's no collision recognition for cars, though the collision recognition for buildings is pretty good.
Good start to developing. Graphics need some work. Gameplay is mediocre. When you move, you can't see ahead of yourself...you just about walk into a fox before you see him on the screen.
Sep. 13, 2009
Obnoxious level design for a shooting platformer, irritating music, and uninteresting gameplay.
Sep. 12, 2009
Classic game, but this version offers nothing novel.
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