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Game comments and reviews
Mar. 18, 2016
I'm not sure hobby levels should be reworked too much, since an idle game should take some time and restarts. I think the multiplier system is what is kind of broken. At least it seems to be achievement based so after a somewhat quick rise to 4-6-8 it slows down really. I'm at 10.5, could get it up to 11 with a restart. It doesn't worth it since even with the 8x (earned) diamond boost it took days to grind a hobby level to 40 from 35. And i'm afraid the space jobs won't give too much to the multiplier. Unless of course you want to cash in with diamond sales for 32x boosts. In which case most of us is going to leave i guess. So please don't. :)
Mar. 03, 2016
Waaaaaaay to grindy.
Feb. 03, 2016
So if some external features are hard to spot, and the others are not constantly related to looks (academic, wealthy) or needs questioning but you have nowhere enough points for questioning 10+ suspects, or even get the really not reliable clues, what is the point? It is a Kobayashi Mary crime story?
Feb. 12, 2015
@Pigga get a repeller for the outpost and the atacks stops
Feb. 10, 2015
Pro Tip: get Rangers, build Repeller on outposts, live without defense missions. Up it for public announcement, pls. :)
Feb. 09, 2015
I really like this game, and the new ideas, but all that grind for money and now people, + those defense mission every 4-5 days. Please streamline these for the next version.
Jan. 15, 2015
It would be nice to see the defenders stats even if they are fully upgraded.
Jan. 02, 2015
What is this "treat kittens for collected fish +1" some kind of heal? How is it working?
Dec. 30, 2014
Nice game, but that strategically placed "More games" button in shop deserves a -1. I hope you get something in return from Payhub.
Dec. 21, 2014
Is it possible that an unevolved maxed creature with pop 3 is better than an evolved maxed one? (for ranged or magic if someone tanking for them)?
Dec. 16, 2014
Unity keeps crashing both under Chrome and Firefox. :(
Dec. 06, 2014
Is that you, Phil Fish?
Nov. 08, 2014
Wee need an HP bar, and an explanation of the autosave mechanic to not repeat fights constantly.
Oct. 13, 2014
So i should spam Facebook with every achievement to get a small amount of game money? How bout sharing the 1 star rating for pushing too hard?
Xristolino Except how effective anything at base level, and what the upgrade gets (power or speed or just shinier). Or that i should shoot a soldier or a rock? Which makes more damage and make me loose more speed?
Oct. 12, 2014
There's this guy at HypperHippoGames, who made a game. It was fun, not perfect BUT he kept communicating. Answered the suggestions on regular basis and even implemented some of the ideas, not to mention patching out bugs. I would suggest the same to all game maker here.
Sep. 11, 2014
Any tip for the very hard undie levels besides keep failing until the orbs fall lucky enough to win?
Developer Reply
My advice is to really focus on stunning the snails as efficiently as possible at the start. Once you get enough blues for your first attack Undies' special ability will make it easier to keep the snails stunned with bigger matches
Sep. 07, 2014
There are ancient traditions like hitpoints for enemies, countdown to new waves, or at least a list of enemies with their stats, etc. Also traps should be more useful or cheaper (or the full 4 column should cost a bit more), and more of them shold affect flying enemies.
Aug. 28, 2014
If you fully overcharge a being it get +1 attack for the battle. But how does healing works?
Overcharge gives +1 atk and +1 HP for the battle. Some units you unlock later in the game have Cure, which will heal the most damaged ally when the unit with Cure attacks
Jul. 17, 2014
Poor angels, falling like in Supernatural...
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