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Jan. 21, 2009
You'd think people would realize that when a chain comment like that takes up more room than one comment can possibly fit, it's probably not working, nor ever going to work. ColinNorthway obviously doesn't give a crap how many people want badges for his game, and he's just too lazy to integrate the Kongregate API. It's not anybody's fault but his, and a chain comment on a site he probably doesn't even visit anymore, on a game he probably doesn't play, will not get his attention. What I'm trying to say is this: A chain comment has obviously failed once you have to take up two comments to post all the names, and the only way you'll get badges for this game is by getting ColinNorthway to integrate the Kongregate API into his game.
Jan. 19, 2009
http://FantasticContraption.com/?designId=2600731 In response to ieatglue2.
Jan. 18, 2009
Damn, he beat Unpossible with only 7 pieces? Too bad I wasn't there. I coulda won. http://FantasticContraption.com/?designId=5556085
And wow, chunkatuff, that is awesome stuff... but can you beat Unpossible like this? http://FantasticContraption.com/?designId=2565839
http://FantasticContraption.com/?designId=2518150 I think gabriellk is the new Rube Goldberg.
http://FantasticContraption.com/?designId=5549333 It requires expert handling to finish this level with just two pieces...
Jan. 12, 2009
You guys realize that no matter how many names you have on that list, you will never get badges added to this game? It's up to ColinNorthway to add Kongregate's API to his game. Without that, Kong can't do crap about badges. You need to be pestering the game creater, not Kongregate.
Oct. 09, 2008
6. Has anyone noticed that at intersections, even civilians run into other civilians? Has this game ever heard of stop lights? 7. It might be better if the specialists actually did something, besides just give you a money bonus at the start and unlock more missions. However, despite its flaws, this game still deserves at least a 4. If it were to be updated, or perhaps a "The Heist 2" be made with some of the suggestions in the comments here carried out, I would consider it one of the best games on Kong. A 5++!
3, the AI for the policemen is horrible. All they do is slowly drift over until they're in the same lane as you while shooting at you, not bothering to avoid civilians at all, or even recognize that they are there. The policemen killed a hell of a lot more civilians than I did using my strategy :P (Wherever this game is supposed to take place, remind me never to live there.) 4. The "Slammer" weapon is the worst of all. Yay, my car takes up more space and I knock guys farther. Too bad I still get hurt from crashing into them, and then even more for the explosion, if it happens to explode. It should at least void the penalty for crashing into someone from the side when you're using it. 5, as everyone else has already said, it is way too repetitive. Perhaps make the missions actually be missions? And not just levels of difficulty for getting from Point A to Point B.
Did anyone else notice that braking makes you turn like three times as fast? Using that, I found that the best strategy for all levels (until you get the missiles, where the best strategy is just to blow everything up. Money gained > Money lost with missiles. A direct hit with a missile on a large cop gains about 20k, and about 8-10k for a small cop.) was just to drive on the furthest right lane on the wrong side of the road. All the police cars will drive over to you and then get slammed by the civilians going the other way, racking up money for you, while all you have to do is brake and turn when any cars come down your lane. Also, it may be just me, but I've never heard of policemen ramming into civilians, even making them explode, just to try and stop a high-speed chase. There's a couple of other faults too. Number one, civilians shouldn't be making lane changes onto the wrong side of the road. 2, almost every weapon is detrimental except for missiles and (maybe) mines.
Oct. 05, 2008
I beat full-up with one piece. A glitchwheel. http://FantasticContraption.com/?designId=2560672
http://FantasticContraption.com/?designId=2600731 One small stick for man, one giant leap for mankind.
http://FantasticContraption.com/?designId=2579443 Up the Stairs Catapult!
Up the Hump catapult! http://FantasticContraption.com/?designId=2579086
http://FantasticContraption.com/?designId=2565839 Best Unpossible Solution ever.
Oct. 04, 2008
http://FantasticContraption.com/?designId=2570609 The longest working solution to any level ever. Seriously, grab a book.
http://FantasticContraption.com/?designId=2569428 Simplicity: A concept put in to solid form in this contraption.
BASK IN THE GLORY OF THE UNPOSSIBLE GLITCHTRAPTION! http://FantasticContraption.com/?designId=2565839
http://FantasticContraption.com/?designId=2563617 Carapult! No, that's not a typo.
http://FantasticContraption.com/?designId=2560956 Unexpected solution to Around the Bend.
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