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Game comments and reviews
Apr. 14, 2009
Altogether, not that bad of a game, but it has a few bugs which make it less than superb. The resource trading mode is good in principle, but that buy rates = sell rates and that sell rates as well as buy rates go down means that you can sell everything, upgrade market, and then rebuy everything at a lower cost. The pandora's box option is also good in theory, but tends to overpower the player early on (I had max upgrades before battle 15, and wound up with no challenge except the end-game boss). A good effort. Keep going.
Made it to Wave 22 on my first try, so if it lasts until Wave 50 you might want to tone it down, and if it lasts until Wave 25 you might want to amp it up. Loved the tributes to Space Invaders & Galaga. The lightning sub-weapon is very overpowered, making the fireball & burst weapons ineffectual by comparison. Wonderful for a first game, keep it up.
Apr. 08, 2009
I don't even understand why everyone's so gung ho about this game getting badges, except if it's just because you mastered the last one and this one is no different. And this one IS no different, none of the problems with the last one have been fixed. Let me just point out one thing, reloading. Why doesn't your guy reload when you're out of ammo? With an automatic, not reloading until you try to fire without ammo is no problem, but with a pistol/shotgun, you wind up waiting for the next bunny to show up, then you click and THEN he reloads. Also, why don't you start the stage with a full clip in? Just because you only had three bullets left at the end of the round means you start the next round with an almost empty chamber?
Mar. 30, 2009
I'm sorry, but to have a gravity gun, and not include functionality for the player to kill his enemies with projectiles, is pointless.
Blank box while waiting? Lame. That the box turned grey when I scrolled down? Screwed.
Conceptually, I love this game. In actuality, it is just ridiculously hard, and being just too difficult ruins it (the bosses are much too erratic, what is even the point of them moving like that?). Like, AVGN-spouting Nintendo Hard. Good luck. 3/5
Um... shouldn't they target the FIRST to cross the finish, and not the NEWEST AND STRONGEST enemies?
Mar. 25, 2009
Great concept (bring color back to the world) and spectacular artwork. However, it is REALLY difficult to pick out what is an obstacle and what is just in the background, basically trial and error.
Awesome concept for a game. 5/5.
Mar. 24, 2009
[(Pacman + Mario + Offensive Religious Imagery) - Fun] - Challenge = This.
This doesn't change my view that their should be a top kong and a 'in progress' kong where games that haven't been tested (functional, enjoyable, etc) can be posted freely.
Jan. 23, 2009
Needs a restart button.
Jan. 22, 2009
This game was ok, a lot of errors (credit card doesn't add to money needed, sometimes customers would show up and never leave and never get gas or anything)
Jan. 13, 2009
Game ended; a sniper remained there, not firing, not moving; obviously dead. Obviously glitched. Game wouldn't end. 1/5, interesting idea, horrible execution, dodging is way too easy.
Jan. 11, 2009
57% hit chance = 0/20 94% hit chance = 2/7 WTF
Jan. 10, 2009
Just keyboard controls suck, 1 cheerfully rescinded. 5.
Horrid controls. 1.
Dec. 28, 2008
Found a bug... used defense-spec ship, kept pausing (had something else to do), it wouldn't let me fight first boss, when I tried to pause it would say 'warning' but no boss.
Dec. 23, 2008
You are not cool, Sammy. Bleh.
Dec. 14, 2008
After playing meatboy, I wondered what his other work would be like, and I get it, it all ties in.... he loves making excruciatingly difficult games.
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