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Game comments and reviews
Sep. 13, 2015
Decent start; but I feel that once I get about 6 quests in, that my level and XP mean nothing... I'm just waiting for my quests to finish now. Quests are always pre-determined length of time - but maybe gaining an LP for every 50 levels? or spending a high amount of XP to take a minute off the timer (but have it increase everytime you use it, and reset to the low amount after each reset)
Jul. 26, 2015
Excellent game! I liked the puzzle aspect of it, and think it's a brilliant idea. However, I would like to see a "clear all" button ... I screwed up a bit on #8, and couldn't figure out where, so I had to manually set them all back to 0 to start over. Well done though!
Jun. 21, 2015
Anyone else having issues with Offline gains? It said I gained 39.7T, but when I hit ok, I only have 50B (presumably the amount that I signed out with).
Jun. 07, 2015
Not terrible :) It's a good start, hope you've kept at it! :D
Feb. 24, 2015
RIGHT CLICK! Oh god, right click the upgrades. Why am I just learning about this now? This uses all your current money in the upgrade (essentially a quick way to build back after resetting)
Feb. 08, 2015
Not sure why AAA Shooter has such low quality graphics, but such high quality story ... This isn't realistic at all XD
Aug. 30, 2014
Definitely read that wrong in respect to jewelers... 1 per hour. Yea, there that goes =)
Jeweler is definitely the way to go here. Each Jeweler create 1 item a minute, and sells for 13k. I have not had time to check all the items yet, because research seems to be the bottleneck here, but blacksmithing (which seems to have the most work put into it in the game) still seems lower. 1 BS point per smith per minute (and it takes 125 to make an item that sells for 7000). Maybe some achievements could be added for producing a certain amount of random items ... like 10, 100, 1000 vegetables, or 500 blacksmith items. This would spur on competitive industry.
Aug. 28, 2014
Don't know if this has been noticed, or why this is like this... but when I'm sitting at the same number (say 300 of each), when buying 1 of each, it gets more expensive from Lemonade to Oil ... When buying 10, it gets more expensive from Lemonade to Oil ... but When buying 100, it gets more expensive Oil to Lemonade. Should this be happening?
Aug. 17, 2014
To new players : Upgrading your first hero, "Cid", helps your click damage; Upgrading any other heroes helps your DPS (non-click). There are a few exceptions to this, including hero powers, etc. but that's basic early game help :D
Aug. 10, 2014
I feel this needs more to do while I wait for money to come in. I get that it's an idle time game, but I find myself clicking the reload button in the window, which effectively gets me 1 more hit per second (2 if I click quickly), and that definitely does not up my total 900,000 per second by that much LoL
Nov. 04, 2013
Awesome game, when I got into the lava and went down to the Centre, I was at the side. I couldn't figure out why I couldn't lower, until I went to the centre... Silly gravity. :)
Sep. 29, 2013
Survived until 2 flying saucers in survival w/o using jetpack ... Killed by wooden door.
Sep. 22, 2013
Double clicking makes selecting the whole word easier. Very easy in one of the first levels where you have to beat the laser by deleting 6 or 7 'deleteme's
Sep. 11, 2013
Never, in my history of me playing RPG games, has a shop owner lent me items for a quest ... Would make things much easier in those games lol I like the game, but find that some of the lower level item requirements cause problems later in the game because it is too much to produce too quickly.
Aug. 04, 2013
Interesting game, but definitely not the YuGiOh game I came expecting to play.
Jun. 23, 2013
The face they make when resurrecting with another ghost inside of them is priceless; only to be taken away by having them 'splode!
Apr. 04, 2013
Maybe it's just because I haven't played the others ... but I think there should be a slower start up to the game. Level 4 just throws you right into 5 difficult Layers, after level 3's very easy 3 Layer puzzle.
Bullets - easy. Lasers - easy. Invisible walls - easy. Rotating blades - easy. Spikes on bounce - easy. Everything else WITH invisible walls ... WTF FU DIFFICULTY.
Mar. 29, 2013
Did anyone else find that it was much more financially beneficial to stay low to the ground, but not bounce off it, and just kill the campers? :)
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