Fyloid's Comments

Game comments and reviews

Incremental Adventures

Jul. 19, 2020

1

@KaasChuig2, you make sense. That time I was only on prestige layer 2, and didn't know that game had much bigger scale. Later in the game I saw that it made sense to reach high floor as soon as possible using floor skips using only a few fights before auto-prestige, and a few fights are not enough to build high stats using cleric's bless.

Incremental Adventures

Jul. 16, 2020

0

Not sure if it is by design, but bless effect (mystical cape from armory) is multiplicative. Basically ruins gameplay: warrior, 4x clerics, ranger gives 1.05^4 for all stats per round. Can level up freely without any prestige.

Defender Idle 2

May. 16, 2019

1

"Level to damage" passive now has a correct multiplier, but it makes sense to fix it further. Right now its bonus is 0.1 * levelToDamage * level, but it means that it actually makes towers worse if levelToDamage * level < 1.0. More fair would be (1 + 0.1 * levelToDamage * level). Thank you for the game and constant updates: it is really fun!

Defender Idle 2

May. 15, 2019

-2

Each level of "Level to damage" passive still gives 1000% of damage per level instead of 10% as stated in the description.

Developer Reply

Will correct that, thanks.

Defender Idle 2

May. 13, 2019

0

Not sure if it is a bug, but "Level to damage" passive increases damage too much. 1st level (10%) of this passive gives x10 multiplier for 1st level, x20 for 2nd, etc. One rebirth is enough to jump from 20 to 100 wave.