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Game comments and reviews
Aug. 14, 2014
This is a great game! One tiny criticism. You might wanto make Iron a little darker, or give it a dark border as I didn't realise it was in my Inventory slot for a moment as the two shades of grey are quite close to each other. Congratulations on making such a great game again!
Aug. 07, 2014
Suggestion - It might be an idea to switch to terms like trillion, quadrillion, quintillion and so on in the water generating section of the game to avoid the huge numbers that overflow the interface.
Developer Reply
I like seeing all the ,000,000,000's though, but maybe I'm the only one :(
Jan. 17, 2014
Good fun, completed the game, but for some reason I'm not getting awarded any medals.
You're likely on Baby Mode! When you first started Campaign, Baby Mode was the second option. It also had a tooltip that notified you that you wouldn't receive any medals for playing on that mode. Sorry, my friend! Anyway, I'm currently working on a build that lets Baby Mode players switch their difficulty back to Normal without having to reset any of their saved data. You won't be awarded with any medals until you go back and do their requirements though!
Sep. 29, 2013
Seems buggy. I was doing well, until all my men were deployed to "undefined", and were never heard from again!
Jun. 24, 2012
I wonder how I just got attacked with 20 DAVE and a Fomor in one go. Surely that's larger than the combined storage would allow?
Jan. 05, 2012
I must be doing something wrong. It was so easy until Icewind Pass and suddenly it's gotten almost impossibly difficult. :-(
Jul. 27, 2011
The new buildings are useful, but I wish they'd update the graphics since they don't match any of the existing ones, and it makes them seem out-of-place.
May. 08, 2011
No chance of releasing a level designer, is there?
Jul. 03, 2010
My stress! It's... gone!!! :-D
Jun. 19, 2010
I give up. I can't find anyway to get over that stupid wall in the cargo bay. You cannot jump high enough to get over it even with the boosters.
Part 2 - 1. Add tooltips. 2. Does picking one upgrade option preclude others? Some blank out, even though I've previously selected them on an upgrade - does that mean I lose them. If so, that seems annoying too - spending money on upgrades which can be taken off you is poor design. Sorry if this comes across as flamebait - it's not intended to be. I like tower defence games a lot, but this one just seems overly complex without any reasoning. Plus points - game looks great. Music is good, and I like the way there's a storyline to it too. Artwork also top notch.
Perhaps if I'd played the earlier versions I'd have a bit more idea what the heck's going on in this game. When I get enough experience to upgrade a unit I get six icons - presumably some form of elemental abilities to choose (?) from. Unfortunately they're only about 3 pixels across so flip know what each one is supposed to be. I can't even tell if picking one of the other has any effect whatsoever. Fire is easy enough to spot, the smudge in the bottom right is possibly a fist, so Physical? Without any kind of tool tips I can't tell what the rest are supposed to represent. I usually play through a series of level reasonably okay, only to have the last level usually walk past my units without taking much in the way of damage and losing instantly, which is a definite way to annoy players immensely.
Jun. 14, 2010
How on earth do you get over that stupid wall after you pick up the military suit? It must be something obvious, but I can't spot it! *fume*
Sep. 05, 2009
@altair7905 - The shopkeeper is obviously a sadist.
If you run out on your currently selected arrows, it would be useful if they selected to the next equipped arrow type automatically. This archer guy must be stupid to not do this!
Keeps freezing, so you get hit by enemies who aren't affected by this bug. Annoying to have white crosshairs on a pale blue backdrop (on ice levels) so you can't tell where you're firing. A bow that shoots two arrows on either side of the opponent you're aiming at, so you have to mis-aim to hit - a particularly cunning touch. Coins that disappear? Why? And lets have equipment drops right in the middle of blood that blinds you (death sentence) or poisons you? Confusing options in the shop too. Potentially a good game plagues by annoying problems. Fix these and you'll have a winner.
Jun. 04, 2009
I think one of the most depressing things about this game is if you're struggling to get further you can end up playing for hours and not get a single point closer towards your goal.
May. 17, 2009
This would be good if the directional controls actually worked.
May. 16, 2009
A brilliant game, even if I am just rubbish at it. :-(
May. 03, 2009
Wait - her initial equipment seems to be the cause of her weakness. Looks like you have to replace most of it straight away.
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