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Game comments and reviews
Sep. 24, 2011
I am able to connect and was even able to play a game. Now we need more players. :)
Aug. 29, 2011
As already mentioned, it is annoying to have to complete another word when you hit a key you didn't mean to. What if the Esc key stopped the word so you can do more important ones before? Also, pausing the game does not stop the Rampage time countdown.
Aug. 22, 2011
Instead of having to sell tower at the very end of a song, why doesn't the score include the money spent on towers?
Aug. 18, 2011
"Decreases tower build speed". Should I purchase this upgrade? I'll try to find some better criticism...
Jun. 23, 2011
I wonder how much more time it would take a level editor. It's not very original but sure adds a lot of replay value to the game.
Mar. 04, 2011
Some people said it isn't fair when you have weapons like 3 breakers; what if, be it an option or not, every player had the same set of weapons, so that if it's a bad set or a better one, it's equal for everyone?
Feb. 19, 2011
Great game, though every game can be improved. For example: 1) Warehouses allow to stock more food; 2) McNoodles allow for better prepared food (well, I guess the cooking appliances are still there, right?), perhaps with a very slight happiness boost from time to time? (or less often happiness decreases); 2½) With suggestions 1 and 2, allow to create McNoodles and Warehouses; 3) Zoom in and out option; 4) Sort and filter (ex. activity (dead, idle, busy), type (soldier, scavenger, no specialization, etc.)) the survivor list, and compact mode (smaller text and icons, allows for better overview); 5) Change big farms into big suburbs; And there could be more, but these are only slight improvements on an amazing game!
Feb. 04, 2011
I love that the achievements have "requements". And I agree with the comments about the absurdity of the situation... :)
Jan. 26, 2011
When you recorded the speaking of the "you from the future", I wonder if other people heard you do so: "No time to explain!" would you answer.
Dec. 29, 2010
I prefer playing without the music; not that it's bad, but the notes are badly timed with them. I also would have liked to see the score "frets" to time with beats. Otherwise the game isn't bad.
Dec. 24, 2010
The jeeps have strong tires: I haven't seen a jeep with a flat tire yet, but they sure roll on all the road spikes ahead!
Oct. 06, 2010
Hmm, when I started the game, it loaded up to 104%... Is that normal?
Sep. 14, 2010
French translation isn't perfect, but it's still nice to have it.
Aug. 23, 2010
Original gameplay, but the learning curve just seems annoying to me. The introduction level to multiple keys is just plain ridiculous. I also would have liked having the possibility to use the mouse to move the tiles around, because using the keyboard arrow keys is sometimes confusing. Great game however, but I can't vote 5/5.
Aug. 05, 2010
Hmm, the "best comments" has only one positive rating, most of the others are under the rating threshold. If you do not want to people make you sad, don't submit such "games". Simply.
What is this? I don't understand... ;) No seriously, how much time did it take to create this? (please give the answer in seconds)
I never created Flash content, but I bet I could do better if I had an hour to try.
Even maze games where you can win with mouse right-clicking are better than this. Who actually voted higher than 1 so that the actual rating reaches as high as 1.59? (rating as of when I wrote this)
Jul. 26, 2010
Quite short, finished it within half an hour. The sequel should include a level editor in my opinion. Cute graphics though...
Jul. 08, 2010
The Coffee Toffee Doom Cannon recharges faster than the Sticky Caramel Tank. I had expected the CTDC to be slower but more powerful. Also, I got stuck for a moment at level 12, and I think that was the hardest level of the game. I beat the boss faster than that level! I will see what I can do in impossible mode now.
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