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Game comments and reviews
Dec. 11, 2019
4those frustrated by lv36-platform timing: its possible to make a portal behind and above the sentrybot in the room above the level entry
Jan. 14, 2019
Got the batch and be happy never seeing this game again. Some Level are very easy, but I think all in Lv25 is made to abstract the players from the goal. The oversized blurry bg counter, paddles in the same bright white color, a ball in eye-hurting orange, the background colored in complemental blue to the orange ball. Maybe this is not made intentionally, but for me this kills any fun I had with the former 24 levels.
Jan. 08, 2018
in german version: the hint note used at skull game ist not fully shown. There's a row ( ", befindet sich ..." ) missing, I think.
May. 17, 2017
got the 10th purple orb in the 20th or so game only with luck of a high purple rate * the random function for orb placing is frustrating * the missing possibility to refill the racerpool is frustrating so, loosing a racer results in stress not in fun. * form of racer and playfield in correlation to game speed makes let me loose control after 4 auto accelarations..the thick brown pyramids killed me every time * and it seems to me, the developer doesnt read the comments of his customers ...have you found the 4 missing stars of my vote for this game ? ^^
May. 10, 2017
I give up - I will never fulfill the 10th anniversary quest as long as I need the galactic gold medalist badge - it's to hard for me. Maybe caused by an input lag of my keyboard (this fluffy guys jumps often half a second to late), maybe I'm to old and to reactionless for the game mechanics *sop* going frustrated to kill a few hundred skaven
Developer Reply
Sorry about the input lag; I wish there was something I could do about that. As for beating the levels, have you tried using the Lizard? Many users report it's easier that way.
Jul. 07, 2014
again my suggestion: dont jump from the top most points of the last wall under the "two block wide ledges". Slide the wall a bit down before you double jump. And if it helps, rate this comment as 'good'
Hint for wall climbers: slide down a bit before you double jump under two squares. It's easier to pass the ledge if you don't hit it with your head. :)
Sep. 10, 2012
Thanks 4 this fine game :)
Jan. 10, 2012
I agree with all who say the transporters should be colored unique for recognizing matching pairs. But it would be much better if you made something special for color blind people. Maybe numbers, letters or special signs for transporters AND squares could be helpful for them.
Apr. 30, 2011
best try 4044 ....bad luck :( I agreed with deli_conker: It could be much funnier, if the player could jump upwards _through_ the patforms. At the moment the main problem is finding the right spot to jump from. BTW at the left side, the right side of the middle platform seems high enough for me ...
Jul. 19, 2010
readrboy2010: a small hint...while there is no switch to use, all you can do to pass the abyss is ...? do it often
Jan. 26, 2009
second try level 3 works
stuck in level 3.. red boss gone, but level seems to be endless
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