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Game comments and reviews
Jan. 12, 2013
Also started at level 30, so it was virtually impossible to die. Also never got any attack options other than "Standard attack," meaning playing this game had zero options. I'm not sure if that's a bug, or if that was done deliberately to make this an "art preview" or some such, but it completely killed the experience.
May. 10, 2012
Not bad, game was pretty fun. That said, the moralistic BS in the beginning is just a bit patronizing. :P
Nov. 06, 2011
Key point - you can pause the game (Space) and re-input paths from there. You do not have to lay out the entire path ahead of time.
Oct. 14, 2011
From now on, the ferocious Ares, god of war, will be your enemy! You'll never see him again.
Jul. 20, 2011
Not a fan of this one. Almost no strategy required, just start your penguins off, use one of the few powerups at the appropriate time, and you're done.
First Unity game I've liked enough to keep playing.
Jul. 01, 2011
I like it a lot. The only thing that got annoying was the stages where you weren't allowed to upgrade at all for several waves.
Jun. 20, 2011
I really like this, works well. Only thing I'd recommend off the bat is to change the location of the "Perfect!" and "Awesome!" pop ups - when going at high speed, it becomes hard to see the terrain underneath because they get in the way.
Apr. 20, 2011
Standard trajectory game, but was more focused on puzzling out angles than anal retentive pixel-perfect placement of the cursor (IE, Bloons). Huge plus for that. I liked the idea of the fuse letting you light multiple targets at once, more levels where you could take significant advantage of that would be interesting.
Feb. 28, 2011
Okay, I know everyone hates Justin Beiber, or however you spell his name. But no offense, this game is pretty lame from the perspective of actual gameplay. It reminds me of the really bad "punch X celebrity's face until they get bruises and cuts" flash games you used to see ten years ago. This is briefly amusing for minute, but then just gets old. Please, give your 4s and 5s to games that deserve it. This title is mediocre at best.
Feb. 13, 2011
Fun game. Would love to have a "send all available X" button. IE, going to kill zombies, would love to be able to just click once and send all available soldiers.
Feb. 09, 2011
For the sniping part: Notice that just underneath the crosshairs, there are three horizontal lines that get progressively smaller the further down you go. Those are your wind markers. The wind goes either right or left, and it's strength is either 0 (flag is straight down), 1 (flag is barely off the pole), 2 (flag is off the pole but still pointing somewhat downward), or 3 (flag is almost entirely straight out to the side. Simply put your crosshair an appropriate amount to compensate for the wind - the small wind line is how far away you should be if the wind is at strength 1, and so on.
Dec. 28, 2010
Fun game, but camera controls were a bit awkward - I'd find it skipping and swiveling far out of proportion to a small mouse move, usually when nearing a wall. Otherwise, good job.
Dec. 07, 2010
Does anyone else give the fat guy who orders the heart attack burger (3 beef, 3 cheese, and mayo) a piece of lettuce in a bun instead? :P
Nov. 10, 2010
My only problem is that there is very little skill involved in this. Apart from some generalities - trying to drive certain orbs to the center/toward each other with your beginning shot - there is no real way to anticipate the complex reactions and no way to influence them after the initial shot. Still, fun and pretty.
Nov. 08, 2010
Actually, quite fun, but as others have said, lag makes it unplayable after a bit. I'll aim for a shot, click, and by the time it actually shoots the guy is halfway across the screen past my crosshairs. Would probably do better on my home computer (at work), but overall pretty good for a few moments.
Oct. 26, 2010
Nice new variation on the standard tower defense type of scenario. Needs some work and polishing, but kudos for the original mechanics.
Oct. 18, 2010
Got the last acheivement for winning deathmatch on insane - and then lost all my other acheivements as it reset my playthrough the campaign.
Jul. 16, 2010
Disappointingly, this continues in the vein of Epic War 3. More automation, less control. It is dead boring. Units spawn automatically, there are no resources to manage. There is no shooting the enemy with arrows anymore. All you do is move troops back and forth. RTS on a 1 dimensional line is boring without the other components.
May. 20, 2010
Control scheme was a poor choice. Far better to address issues of game balance by tweaking the opponent's behavior than crippling the player.
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