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Game comments and reviews
Jul. 31, 2020
I would like to see each talisman be different. Exemption (+4 runes/-1 rune), Chronos (+3 runes/-2 runes), Mortuus (+2 runes/-3 runes), Plastic (+1 Rune/-4 Runes). And of course, the bonuses and penalties would need to be balanced to account for the number of Positives/Negatives each talisman affects.
Apr. 15, 2020
Change the cooldown of the ranged weapon to be more like a metroid type. The player can fire often for weak shots (weaker than melee) or fire less often for power shots.
Feb. 02, 2020
Playing against AI on hard. AI could have won on that turn. Instead AI makes a move that still guarantees its victory, but allows me to suffer for an additional round.
Jan. 15, 2020
Maybe you could create the same game using vector images. This would solve the scale / size problem... but where would you find cool vector images.
Jan. 14, 2020
I love this puzzle, great idea. As far as improvements, you can sometimes tell where a piece goes based on image quality. You can fix this by using a picture with a higher pixel count and then down sample for each slot. This will make it so when you take a small puzzle piece and put it in a big slot, it will still look clear.
Developer Reply
That was the initial idea but, unfortunately, there is a limit of 150mb for each game, it will not be accepted over that size. There was still some space left for me, but increasing the size of a picture by 2 means the size was increased by 4... Perhaps on a downloadable version :)
Nov. 10, 2012
It's possible to get all 50 with one player, you just have to be a bit creative. For the two that you are having trouble with. One of them you have to hop on the slimes to reach the end, and the other you have to build a ladder and let it fall down. It was actually rather easy. . .
Oct. 19, 2012
I would like two potion sizes: Regular and Huge. Ghosts and fiends would drop huge ones, everything else would drop a regular sized one.
Aug. 19, 2012
Nice game. The down arrow as the smash key is a bad idea for laptops (small arrow keys). Alternative layout: Move - [left],[right] or [a],[d]; Jump - [up] or [w]; Change mage - [down], [s]; Dash - [z] or [j]; Smash - [x] or [k]
Mar. 06, 2012
You keep saying this information is in the guide, but why do you expect the players to relate the image of each tower to a specific ability that they have to memorize from the guide? It would be much more useful if this information was available when we need it (when building the tower)?
Done.
Jan. 31, 2012
Level 2, pic 5 has multiple solutions
Aug. 15, 2011
Restart from last wave, should restart from the start of the wave without the extra gold income.
Jul. 08, 2011
For all maps use 874577774577 (those are the hotkeys of the units). Only use stun 1-2 times per wave (use it on bogs & holy towers first). Use the healing spell to keep the turtle alive. Earthquake is extremely useful on map 19 (bottom right corner), and useful on map 20 (to disable 2 atomic towers and 2 archer towers just as the monsters reach the impact zone of the 2nd atomic tower).
May. 18, 2011
Unintended Feature: On Sector ST-1459 (the first item collecting level). Choose the lightning weapon, put 4+ skill points into damage & chains, max out nuke ammo. Choose the bullet repeller.... When playing the level, avoid all non-coin items (think of them as bullets), the level doesn't end until you collect those items. This makes the level a survivor level, but stuck on easy. The score multiplier also affects the score from nukes, so make sure you don't use your nukes. I managed to finish that level with over 400k exp, and I'm sure it could easily be much higher.
May. 13, 2011
Allow the player to adjust hotkeys (I would adjust powerups to zxc).
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