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Game comments and reviews
Mar. 31, 2014
I think a way to lock speed, even just at max, would be good. When in a fight with pirates I don't like my ship standing still and I have to hold it at max speed to make myself a harder target to hit.
Developer Reply
im making the 'e' key also work in autopilot, build 23
Jun. 03, 2012
Need some new cards I think, just 1 new for each element, or a couple that fit in the "other" category
Mar. 12, 2012
Spam archers and it's a breeze of a game, even on hard.
Mar. 07, 2012
The worst bit is that you're always short the required energy to gain the exact experience needed to level up. -.-
Dec. 18, 2011
The sugar looks like snow. :)
Dec. 14, 2011
As we make moves the green bars light up. perhaps an easy way to undo would be to just click on the appropriate step? Is this easier to immediately implement than a separate button?
The way it works now, there's no storage of steps... and undo button would shuffle coins around the same way the reset button works, so you would end up at an undone formation, but the coins would not move backwards one step. Fixing this is a lot of work and I felt the current behavior would make the button super confusing.
Nov. 14, 2011
Why the hell has my username been used?! lol. XD
Nov. 02, 2011
I want to make a diode God dangit! Make it so much easier because then I can't have electricity runing backwards. :(
Oct. 14, 2011
Must have been a wedding for eaten by Zed. Everyone torn to pieces (+5 happiness). WTF!
Oct. 11, 2011
your top speed is the maximum speed at which you normally travel. Speed boost is activated by 'x' and increases your speed substantially from whatever it was at time of pressing to more than your top speed and consuming 1/3 of your energy (if I have it right). In other words, speed boost works like N2O from racing games.
Oct. 10, 2011
The daily life of a simple substation and it's struggle for survival amongst the bigger stations.
Oct. 08, 2011
I also think it would be good to zoom in and out. If not then I think the cammera should be moved out, it's difficult to see ships outside of the 400-500 range mark (impossible actually).
Oct. 07, 2011
The only problem I have is finding the destroyed remains of enemy ships. Occassionally they drop something, and in the middle of a firefight you can't quite get to it.
Sep. 05, 2011
When the hero comes back and says "...I saw the monster and got scared so I ran away." I just feel like asking them what kind of cr*p hero they are. Seriously!
Aug. 26, 2011
I find it somewhat disapointing that I could not undergo cell replication (mitosis) and produce a small cluster of cells, just one step closer to a multicellular organism. but it was a fantstic game, been playing it for hours now and only up to lvl 7. :) 5/5 from me.
Aug. 03, 2011
I wonder what really goes on behind that curtain. :?
Jun. 17, 2011
Smiley face turns into clown eNozMBgFo2AUjIJRMArIAAB/dixA
Jun. 12, 2011
@Bloodwolf: And incase you didn't know most games are pointells, that is why they get played.
@bloodwolf: They can attack air! Just wait a bit.
Jun. 06, 2011
It was a very intuitive game. Very clever puzzles which were gun to work out and not overly hard. I enjoyed it a lot. :) I also read the message to the end. Byebye.
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