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Game comments and reviews
Feb. 17, 2011
No autosave? Wow. 1.
Aug. 26, 2010
One problem: This isn't a Gemcraft game. Fail.
Jun. 15, 2010
Spikes are bugged, they kill you even if you touch them from the side.
Mar. 02, 2010
Pathetically easy. Got boring on the fourth stage and was easily aced using a touchpad.
Feb. 16, 2010
Neat little game, takes about 40 minutes to beat it and get all the achievements twice.
Jan. 22, 2010
Kind've meh. It's obvious you spent a lot of time on the graphics and animations, but there is so little gameplay it's hard to enjoy. What little there is isn't even fun, it's just "hold cursor over giant slowly moving tank and hit M1 over and over again".
Dec. 10, 2009
Oh are you kidding. Cliffhangers are only used by complete assholes.
Nov. 03, 2009
@Ficklestein Why? Just use the re-try button. It's the exact same thing, but way faster.
Oct. 18, 2009
Pathetically easy, 4:36 with 5 retries on my first attempt.
Oct. 07, 2009
Intriguing. 5/5
Aug. 17, 2009
Hey guys, did you notice that whole tip jar thing that was added to Kongregate? The shop is the exact same thing. Stop freaking out. Tools.
Jul. 26, 2009
The achievement is for beating level 78, not hitting Wizard Level 78.
Jul. 09, 2009
To paraphrase Boggz: WTF WHY GAME HARD CHALLENGE NO FUN WTF WANT FREE POINTS SELF GRATIFICATION BADBADBADBADBAD.
Mar. 07, 2009
Way too easy.
Feb. 21, 2009
So here's this huge enemy crab, and you attack its weak point... for massive damage.
Feb. 16, 2009
"You can buy a wife in the shop..." WTF?
Jan. 20, 2009
Interesting concept, but the collision detection fails and makes the game far more difficult because of bugs than because of actual puzzle design. 3/5
Jan. 04, 2009
Great game, could be a bit harder though. I was able to get most of the "Took no damage for X days" awards on the first try. Also, the score system REALLY needs to be polished. There's absolutely no reason to punish a player for choosing the evil path. I lost points, and didn't get a modifier for "saves". Instead, use a bonus that's higher based on how close you are the extremes, like a higher bonus for -500 affinity than -250, the same with +250 to 500. The saves bonus should also be removed, getting 3 extra AP per survivor is bonus enough.
Dec. 11, 2008
Downrating a game because you think it's too hard is lame. You get a good 2 seconds from flashes to deaths, just try and work up a reaction time better than that of a dead animal.
Dec. 02, 2008
Those aren't issues, Thernan. When you die you go to the next randomly determined room and return to ones you died in after you complete all the other rooms.
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