Eyrian's Comments

Game comments and reviews

Virbots

Oct. 18, 2009

1

You've got a good core here, but the UI really needs work.

Dynamic Systems

Jun. 25, 2009

0

The problem is that this is supposed to be a puzzle game. Instead, it's a game of retrying a dozen times to make sure the sound principle is properly calibrated, shifting things around a few pixels at a time.

Ultimate Assassin 2

Jun. 08, 2009

0

Really great core. However, too much of the game is spent waiting. There should be more choices and options for the player (distractions, disable alarms, traps).

Ultimate Tactics

May. 10, 2009

0

Good, but you should continue to speed up combat.

Spewer

May. 06, 2009

0

Great aesthetics, theme, and gameplay. 5/5

Knightfall

Mar. 12, 2009

0

Beautiful music

Bible Fight

Mar. 07, 2009

0

Lame gameplay.

Transporter

Jan. 23, 2009

0

Not fun.

The Nokkians I

Jan. 22, 2009

0

Nothing wrong, but nothing particularly right, either. Just isn't unique.

Get Off My Planet

Jan. 21, 2009

0

Nice start, but some serious bugs cause too much frustration for it to be fun.

Feudalism II

Nov. 20, 2008

0

Mute button. Mute Button. Mute Button.

The Imperium

Oct. 20, 2008

0

Seems like a good premise, but horribly buggy. Get someone you know to play the game and observe the problems they have.

Backyard Buzzing

Aug. 26, 2008

0

No economy. No objectives. Lame. That said, it looks to be built on a solid engine; I think it has some potential.

Nuclear Reaction

Aug. 26, 2008

0

This isn't really much of a game of skill; the variables are too complicated, so you just need to click a cluster and hope.

Incredibly repetitive gameplay with a painfully short tech tree. No achievements, awards, or any sign of an end. On the upside, graphics are pretty good. Still just 2/5.

Retro Assault

Aug. 21, 2008

0

Nice start, but needs a lot more content.

Nano War

May. 19, 2008

0

Great start. I look forward to seeing a more refined version.

Doeo

Apr. 21, 2008

0

Creative, neat, silly, but just not all that fun for me. I was just hoping it was over. 2/5

Shape-a-licious

Feb. 06, 2008

0

Th containment checking for the health-draining areas seems a little off (particularly on the leading edge when moving). This is very noticeable on challenge mode. Just load it up and try and stay right in front of the first wall as they advance, and you'll die.

Areas

Dec. 17, 2007

0

Very stylish.