Search for your favorite games...
Game comments and reviews
Nov. 22, 2015
This is some A-grade spamware
Nov. 10, 2014
I liked it, I really, really liked it.
Aug. 18, 2012
A horrible bug: On the time spell, it's labeled as 1080 seconds of frozen time, when I first noticed it I thought it was a typo, but apparently not, the game got boring really quickly when I could walk up to their 'castle' and straight up destroy it with 8 towers around me.
Jun. 01, 2012
Nice base for a pretty decent tower defense game, could use alot of improvements, more upgrades for the towers, and possible a more visable difference between them other than a slight range increase. It overall just needs more substence, but the, ehm, '3D' is a nice touch. Keep working, 3/5.
Developer Reply
We are glad you like our game! That's our first approach on this market and we plan to approve in the directions you mentioned. Thanks!
May. 30, 2012
Good concept, could use more balancing, it just get's too hard too fast even on easy. Possibly have them attack more frequently, but have less health/do less damage, or only able to attack a couple places at once. Very good concept, 3/5.
I agree, the balancing is proving quite fiddly to get right. Problem is that I've played it over and over and find it fairly easy (on easy mode), just max up the upgrades at the start and it takes about 2 seconds to kill the bombers. But I agree, for a new player, it's probably much too hard and becomes overwhelming really fast.
Apr. 25, 2012
When I first saw this I knew exactly how much fun it was going to be, It's just one of those puzzle games that's so simple, yet still difficult and pleasing to the brain. The level scaling was odd however, as without any fixed nodes, some of the later levels are just plain easy after what predecessed them, but that might just be so it's not hard level after hard level which would be a better design.
Mar. 12, 2012
Several suggestions: 1) The laser crystal upgrade is completely useless and simply takes up space, which I can guess was it's sole intent, I'd much like to see it usable. 2) In the early levels there isn't any real eye-catching component to the humans that can actually do anything, sure there's the kinda large grey block they carry, but several times (when I was actually paying attention) I've been hit by something I thought was just another mg wielding rabble-rouser. 3) The rate of 'flesh' gain seems much too low to me, though that's something that would take many testing and testers to do. And 4) That transition sequence, with the eye, is that really necessary? sure it kinda lends to the name, but they aren't actually in the game... it just takes too long to go from the, two, screens of the menu that regular players will actually look at.
Oct. 24, 2011
Wtf is with the random feather-fall?
Oct. 07, 2011
I went to this game thinking it be another tycoon-ish style game about gold. But it's really an escape game about a "gold-mine" that has tons of gemstones in it.
Jul. 27, 2011
Such a high level of art detail, wasted on a game-type such as this.
Jul. 14, 2011
The only problem I have is the way the component packets have a *Can't place here too close to an existing construct* they shouldn't instead they should go to the construct as if you placed it ontop of it, thereby increasing the tiny little box that you currently have to upgrade, allowing for swift motions and no double takes...
I'm not sure what you mean. The only component that does that is the tower construct, and that's because you can't stack towers on top of each other.
Apr. 01, 2011
Simple physics test, pretty good I guess, could be used for alot more.
Feb. 25, 2011
Engineer 1 "Hey that sentinel is pretty good at choppin' up all the aliens." Engineer 2 "Yeah, a shame we can't just take the weapon off of it's floaty thing there and place them all over the front of our ship." Engineer 1 "Yeah, hey, wanna sneak out the back while all those idiots get blown up?" Engineer 2 "Sure!"
Feb. 20, 2011
The ability to move during a cutscene kindof ruins it...
Jun. 11, 2010
as for the endless, i could go on forever, needs to go further than 6 buildings...
Jun. 10, 2010
Overall, decent, and worth playing. but could be better...
Feb. 21, 2010
good physics based delivery game, although those are getting a bit too frequent, it has really good graphics however. I'll give a hint, when you see the sign with an '!' floor the gas, otherwise you wont make it.
Feb. 13, 2010
just so you know one ion cannon is instant invincability, 4 is you dont have to send units to win.
Feb. 12, 2010
la la la la la la la la la la la la la la, na na na na na na na na na, la la la la laaaaaaa!
Jan. 28, 2010
no dogman99, it wont let you pass if you dont board it up
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.