Everet's Comments

Game comments and reviews

NoNoSparks: Genesis

Apr. 12, 2012

0

Having fun with this game, nice work. However, having an issue completing the first Adam puzzle. I solved it the puzzle according to the design but it is not acknowledged as completed and I cannot advance. Maybe something to do with the empty right hand column? http://www.dumpt.com/img/viewer.php?file=vjdrdn98b9zkh2qdu3th.png

ClueSweeper

Mar. 12, 2010

0

enjoyable variation on two old standby's. As some have mentioned some variation might help for replay value. Perhaps incorporating varying difficulty (puzzle size perhaps)? My only real beef is that a quick solve isn't worth more cash. I got an early left handed clue with only one left handed suspect and it turned out to be worth the least money / score wise.

Keymory

Feb. 24, 2010

1

really enjoy memory games and this is a novel take. with that said i think the tough part about this one (and perhaps memory games in general) is that the replay factor is diminished because it's hard to remember from round to round where a given symbol is. My only suggestion for this, if you're considering modifying this, would be to perhaps have perhaps 4 or 8 times as many symbols as cards to minimize repeats round-to-round. nevertheless, thanks for putting the work in!

A Knight's Story 2

Dec. 29, 2009

0

Did you know? Although it's name may lead you to believe otherwise, there's a really nice footpath through the swamp.

A Knight's Story 2

Dec. 29, 2009

0

Or alternately: Did you know? The trophy room is bland because you haven't played AKS2 enough!

A Knight's Story 2

Dec. 29, 2009

0

Did you know? The trophy room is bland because, er.... i'll get back to you on that one.

A Knight's Story 2

Dec. 29, 2009

0

Did you know? Ogres DO have eyes, and yes, their favorite color IS pink.

A Knight's Story 2

Dec. 29, 2009

0

Did you know? Thieves rarely have to clean the dishes because of their high EVD.

My Pet Protector

Nov. 30, 2009

0

typo when you receive stench filter (stablehand reward) - says something like 'spaecial reward'

The Imperium

Nov. 20, 2009

0

I really wonder why this game has loaded 16,000 files (.sol) into my flash cache directory.

Spewer

May. 11, 2009

0

Controls leave something to be desired - space bar is a stretch. Would love to have right ctrl as vacuum for those who use arrows.

Memocubez

May. 07, 2009

1

I like the simplicity of this one, and yet it has enough challenge and interest to keep me playing. Cheers!

Colourshift

Mar. 26, 2009

0

For all those calling it a take off of loops of zen: This actually appears to be an improved version of the developers previous game lightshift, which was released before loops of zen.

Pilotter

Jan. 13, 2009

1

Extremely addicting for such a simple premise!

TriGaVoid

Jan. 13, 2009

0

Enjoyed this game a great deal! A few comments: -Pause would be helpful! could include instructions on a pause screen in case someone wasn't paying attention at the start.It would be great to have a way to bring the instructions back up once you start. -I would find it worthwhile as trigmoids advance through their variations to be able to track what the most complex trigmoid i've faced (or defeated), or alternately what level each trigmoid is presently at. -Finally I agree regarding trigmoid screen time, and i personally found it frustrating when they would merely cross a corner of the screen so i barely had a chance to see the pattern let alone attempt to touch the green spheres.

Mirrored Maze 3

Dec. 03, 2008

0

The checkpoint system is a poor idea in my opinion, let me start again where i left off. Also a larger starting area for the more difficult maps would give the player a chance to get oriented. Otherwise enjoyable!

Lightshift

Jun. 20, 2008

0

Quite enjoyed this game, cheers! I agree with the less-is-more assessment of the graphics and would hate to see them over done. Challenge mode, time attack, high scores would add to the fun too.

Nano War

May. 28, 2008

0

I agree that in ver. 0.3 level 11 is virtually impossible. Green starts with vastly superior numbers and position, makes sometimes 10 or more moves at once and the AI is extremely defensive towards its own cells, and agressive in taking over new grey ones, and only acts against your cells when its chance of success is 100%.