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Game comments and reviews
Feb. 19, 2012
Needs rewards for reaching calorie burning goals! (Steroids and fire breath prototypes?)
Oct. 15, 2011
YES!!
Another beautiful game from 2DArray. If I remember correctly, "The Most Dangerous Game" has a similar theme and plot... and was written by Richard *Connell*! Reference? I think so. And "guffins" -- could it be a reference to the MacGuffin plot element? :D +1 so 2DArray reads and replies.
Developer Reply
Lookie there, this man is right on the money! You guys should vote him up for his accurate username. Thanks for the kind words, too!
Oct. 09, 2011
2 suggestions: 1) Have a full screen option -- playing zoomed out is convenient for viewing the whole map, but is a bit difficult when playing maps as complex as Level 3 (also, windows for deploy count and attack options pop up outside the screen sometimes, annoyingly, although they can be dragged back) and 2) implement a faster animation time option -- when deploying to 20 different regions and attacking 30, not to mention enemy AIs' moves, a single animation quickly becomes VERY long
I tried to add fullscreen but Kongregate doesn't allow it. When you have lots of orders, you can navigate between them using the << and >>, or use the red button in the top right to get a summary you can scan/click through or skip around. The Show All button helps get a summary too, there are lots of ways to examine what happened.
Oct. 01, 2011
Nothing less from 2DArray. I'm about 10 minutes in and hooked by a semi-creepy pyschological plot and very interesting gameplay.
Sep. 25, 2011
4 more missions on a "Level 4" tier would warrant an impossible badge... HOURS of play fit into these 12 (13?!) maps alone.
Jul. 17, 2011
"Gunpowder doesn't ignite in water. That scares me." ftw. Also, so many anime references. xD Copyright infringement lawsuit just waiting to happen.
Jul. 13, 2011
*shudder* Not a cute ending at all! The Monkey's Paw. Read it. *shivers*
Jul. 09, 2011
A great game, but it feels incomplete to me. Customization features would've been nice. More missions would be nice. Also, the fact that there are so many computers and various objects, yet so few can be interacted with, is rather frustrating.
Jun. 23, 2011
Obviously, this game has a great plot. I would give it a 5/5 just for that quality, but unfortunately, I find that this game is somewhat lacking in other areas. The graphics for the battles/cutscenes are a bit poorly done, as is the stat/equip/mod system and overall gameplay. I feel like there was too much attempted complexity crammed into the gameplay mechanics, without much explanation or reason behind some things. (For instance, why separate equips/mods or have mods that fulfill the same purpose as stats?) Also, the dialogues are sometimes a bit random, especially with the cafe. The game as a whole is good, but it just needs some refining. I'd want a sequel just to see what this might develop into. :)
Jun. 20, 2011
AMAZINGLY AWESOME. Roflmao @ cutscene from going over The Wall!
Jan. 27, 2011
How did my future self get that awesome red jumpsuit and goggles? I can only become a mini-dino with glasses... :(
Dec. 23, 2010
Ah, the childish joy of smashing bugs... It's incredibly satisfying, and it's good to take frustration out on. Remember kids : a gun, axe, pickaxe, or chemical explosive is great, but a good rock is easier to find and has a bigger blast radius...
Jul. 18, 2010
This is a disappointment in the BT series. 1) Gun points are far too underused in comparison to bubble points. 2) The class system just doesn't work. It unbalances the health to speed ratio by too much. 3) Gradual loss of guns and bubbles from the main body, along with health, shouldn't have been taken out. 4) Enemies have too much health. A better idea to make them harder to kill is faster movement and better AI then just aim-and-shoot. Their aim is horrible, and they never move unpredictably. 5) Unlocking of points is way too slow, level-wise. 6) The caps-lock guy was right : the error messages on the editor are annoying as hell.
Jun. 30, 2010
Ridiculous lag. I can hardly scroll down to type this while this game is open. @Daxtinator22: it's not just the dial-up (although, seriously, get DSL or something) And yes, the NPC woman is such a huge and disgusting marketing ploy it's disturbing. (Honestly, on the Kongregate front page, the picture next to the description makes her appear topless!) It reminds me of those Evony game ads a while back...
Jun. 25, 2010
Repeated combos should really be disabled -- how am I supposed to remember if a combo has already be used, especially with hundreds of combos. If "Doodle God 2" comes with disabled repeat combos, quests/plot, and a combination (not necessarily a new element, but mostly so) for each different pair of elements, it will overall be much funner to play and last far longer. Quests/plot, I think, should be the introduction of Doodle God's experimental elements to the world, such as striking Earth with a huge rock on fire, or giving man the wheel, electricity, fire. While this requires a huge undertaking on top of this game, I think it'll be worth it -- this game is definitely creative and fun, but it's so short and limited in options.
I lol'ed at the sex element.
May. 05, 2010
Beautiful game - touching plot, well-written & voiced monologue, simple but good graphics, and overall good gameplay. Can't see the small circle viruses under the bits, and the game/plot is rather short, but those are small quirks. 5/5
Jan. 17, 2010
Great series =] Mr. Frost lives on!!
Jan. 14, 2010
The game's plot, music, graphics, etc., are all good. It wasn't as long as I might've liked, though, as others have also said. I would've liked more interaction / variation by choosing possible responses to people. (in this case, the Mad Hatter)
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