Ensayn's Comments

Game comments and reviews

Kick The Critter

Sep. 06, 2014

1

[Game Beater] Critters: Max Bat-gang, Batties, then all passives. Ignore rest. Bat-gangs give good early income (~20k per run), but turn bad later. Reset those pts when u get robo kicker. Kickers: I upgraded default except pwr @25. Save til u get the 3rd (red cannon), no upgrades. Save for the final robo and max Smash>Power>Precision. Tips: Click to spin forward. Uโ€™ll hit more bats/gems/ brown hogs while near ground this way. Once u get the first passive, u should only spam-click while ascending so u hit bats and meteor. While descending, stop clicking cuz u donโ€™t want to hit bats, which will slow u down and make u bounce lower. Later on, if u kno u have enough speed to meteor, u should also stop clicking to lower ur chances of hitting a bat-gang. Save ur Smash til ur too low to hit bats. Time it a little early (alt bar on left) for bonus. Boss: U need to deflect missiles by timing ur spins. U wonโ€™t fall into the water but u also canโ€™t ctrl ur bounce, making it hard to dodge barrages.

Very fun game. Innovative control style. I only needed 2 play-thrus , one for lvling as Range (sword wave kills most in one shot) and once on Insane. I used Power even on Dragon cuz it cleared a lot of guys and you can start charging after jumping. Tips for dragon: run to the left and heal up btw atks. I found two bugs: 1) after respawning in the middle of level 4, I couldn't move or attack and had to refresh. 2) On one of the Ambush zones on the last lava map, I dashed up to combo the floating magicians and got stuck way up in the sky for awhile. Other than that, great game 5/5 overall.

Dead Zed 2

Jul. 10, 2014

3

[GameBeater] Good "survivor" management will allow u to beat this game with ease. In Search Party, I put the starter guy (1-2-3) and eventually 3x (1-3-2). I had 52%/73%/89%. It is not worth putting (1-1-3) guys because they greatly increase detection and decrease survivability. I had those 4 ppl until Area3, replacing them with (?-3-?). Lost 4 ppl Total. Put 1 into assistant, and the rest into Shooters. Melee was nvr used. Weapons: I had Python revolver and Springfield for a very long time, upgrading to Remington and assault rifles. Let ur assistant reload (push Q) who will ping when heโ€™s done; u'll know ur empty when ur crosshairs grow big and fade out. Aim for center of mass instead of headshots (even with snipers; uโ€™ll still get the badge by Day 40) and shoot in 2-3 bursts by tapping. Later, spray MG into clusters. Upgrades: get Radio Station ASAP. I got it before Mayor's House in Area1. Explosives not worth. additional 75 per mine. M: muted, repetitive. S: on, listen for pings

Forbidden Arms

Jun. 19, 2014

9

[Game Beater] While lvling, ALWAYS equip Twin Souls under Relics on Next Mission page. I had no problems getting souls and upgrades I wanted in just one run. Upgrade: Blade Core(+min dmg), Sharpened Lust(+max dmg) and Combo Chain. Once maxed, there is a hidden combo at ur 10th swing that clears a lot of the screen and makes u briefly invincible. To use it, u need to STOP clicking after u see a downward spear-like strike above his head. U will then summon a uppercut wolf from the ground and immediately do the 10th โ€œbiteโ€ strike (donโ€™t click). It is better to fully upgrade cuz uโ€™ll get hidden bonuses. For Survival: use Soul Heal as Relic, max all ur passives under Status, and Inverse or Void Aura to heal. I like Inverse cuz it lasts longer and u can simply run while healing. Play in Area 1, where you donโ€™t have to deal with Snake Wards and miniBosses and always fight in one direction. Use Blink Shift when ur knocked up to prevent being juggled. Soul Tempest is good to block projectiles.

BioGems

Jun. 17, 2014

0

[Game Beater] Upgrades: Max (+atk) & (+sp atk) then (+hp) & (+counter) No more than 2 in (nrg) Gems 1) If u find a 5 in a row combo it w/ the most numerous gem to clear more of the screen and pos get u more combos 2) Always look for '4 in a row' combos by quickly scanning the screen for doubles and looking for the matching gem. Consider it a "free turn" AI will ignore these 3) The AI will prioritize gems in this order Purple(sp atk) Grey(atk) Red(rage) Pink(counter) 4) U should prioritize Purp, Grey, Red, GREEN(hp) Don't use ur rage atk if AI has def up 5) If ur Counter >100% u can leave a purp or grey for the AI to combine and use a counter instead. Next turn the AI will combine the purple and u will counter w/ more dmg back. Try to get a Blue so it will reflect the full damage while reducing ur dmg taken Also if u both die but u kill him w/ ur counter, u still win! 6) Yellow is last priority Time Spent ~1.5 hr. Stuck? Combo gems w/ the sparkly outline for extra Hearts even if u lose

Kongai

Jun. 08, 2008

0

1) i suggest either decreasing the duration or the amount of +resistances that Onimaru's Ancestral spirit thing does cuz it makes him nearly invicible (when they stack) to physical attacks and most magic attacks are really costly. 2)Also i feel that some characters have really low hp and die after just one strong attack (ie. Amaya) 3) Some of the life drain attacks plus the necronomic tome can makes them heal ridiculous amounts in just one turn. 4) Also a small damage or hp buff would be nice if you use all characters from the same group (like all undead). 5) Lastly i think its a really good game 5/5 keep up the good work and thanks for inviting me :)

Epileptica

Jun. 08, 2008

0

gg what program did u use?

Crazy Flasher 4

Jun. 08, 2008

0

really really laggy especially stage 2 ending. Its also kinda glitchy and badly translated 2/5 for the effort tho