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Game comments and reviews
Feb. 10, 2020
there's a flash enabler on the chrome web store you can download to keep flash running, but if kong closes down tukkun is making an offline download version
Jan. 18, 2020
that's a shitty protip. diet idlebot? for real?
Dec. 24, 2019
Happy Birthday, AI:TG!
Dec. 22, 2019
does anyone know why this game is taking longer to load than usual
Developer Reply
Triangles are probably eating your internetz
Dec. 08, 2019
are you prepared for the answer to that question?
Nov. 09, 2019
up up down down left right left right B A select start
Sep. 30, 2019
chromebook caps lock is alt + search
Sep. 20, 2019
Great game! A lot of neat mechanics were presented in very clear and simple to understand ways without having to describe everything. I enjoyed playing this short little game. Hope it gets some badges!
Sep. 19, 2019
none so far yet :(
Sep. 14, 2019
somehow arcade $25k glitched out and i just kept ascending no matter what i did so uhhhh good luck beating my high score
Jun. 15, 2019
ropeless room, that's the monster's weakness
Jun. 14, 2019
often
Jan. 16, 2018
I feel like purchases and silk road sells shouldn't factor into your gains per second. It varies wildly and I can't really see what my true mps is.
Oct. 20, 2017
If we could, I'd like the option to change more graphical effects, such as gold popping out of blocks, the lightning balls that appear when you're overpowered, and other things. This would greatly help FPS for people who play on potatoes and everyone in general.
May. 30, 2017
@Nemoricus: That's intentional. "Next at" of 0 means "keep doing this until i tell you not to".
May. 06, 2017
Cloud save doesn't seem to be working. Does it take effect after the tutorial is completed, or do I have to load it manually?
Apr. 21, 2017
:(
@GavriloPrincip And if we wanted them to actually live for 67.2 years we'd need a life stat of roughly 1.1 billion.
Apr. 19, 2017
I received a quest where I have to find 5 couches in a forest. I was able to carry them all. #seemslegit
Apr. 18, 2017
For anyone wondering, I did testing and found that the system of damage in this game is based on "levels";which means that a yellow baddie, for example, is level one, while a purple spike worm is level five. The amount of hits it takes to kill an enemy depends on the difference between the level of your sword and the enemy's, so long as their level is higher. For example if you have a level 3 sword versus a level 5 opponent it will take 3 hits to kill them, equation (s+p-e)+1 where s is the level of your sword, p is whether or not you have the "enchant" potion effect, and e is the level of the enemy. If it goes below 1 hit it automatically rounds to one hit. Bombs work this way too, where (s+b-e) as the damage where b is (l-1), where l is bomb level.
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