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Game comments and reviews
Dec. 22, 2013
Lost kid feature gets stuck regularly (I had a guy stuck with a cow the whole day...)
Oct. 12, 2012
I just dropped a tree on top of 2 civilians, and they came out just fine...
Oct. 09, 2012
This is sad, but I took pride in landing the prez on his face.
Sep. 13, 2012
I think there needs to be a score adjustment for mission 2.4. The high level of buildings near the start with the explosives involved cause you to drop sharply before any chance of containment.
Developer Reply
Good call.. I missed updating that level. The rating was completely wrong, thanks for catching that one. I'll update it as soon as I can, I'll also update this comment when I get it uploaded again to Kong.
Sep. 07, 2012
needs a reset button
You're absolutely right, and the post-competition version will absolutely have one.
What are these floppies you shoot? I've never heard of such things!
Aug. 12, 2012
Idea for dealing with stacks: the longer you hold (click) the location, it will start to cycle through the stack of fire fighters until you let up (this selects the stacked unit). Then the next thing you do is the command for the unit. If a command move is given right away, it's counted as whatever is on top. I hope I described this idea clearly enough. I really like this game and I want to see it grow.
I was thinking along the same lines, cycling only through the stack of units within close proximity. This way, once the desired unit is in "focus", just start drawing the path immediately without lifting the finger. Does that make sense?
Aug. 10, 2012
Suggestion: make it possible to hot key different units (by type or otherwise). I was finding it very annoying to call up my helicopter for doing a water dump when the copter was off of the screen at that moment.
Hotkeys are a good idea, however it's not very conducive to mobile functionality, which is this games primary goal. I am currently working on a way to cycle between units that are overlapping to make it easier for player to select the unit they want. The only real issue is time, I have very little time these days to add more functionality. Now if the game makes a lot of money on Android and iPhones, enough to support me and my family, then I'll be able to put a lot more time in the game for a desktop version with hotkeys, etc. Thanks for the suggestion, it's a good one :)
Mar. 24, 2012
It may be just me, but I occasionally get stutter issues. Also, the tech points in the upper left corner do not reset in size after use (which makes it harder and harder to read)
Mar. 05, 2012
I can't tell if anyone else is having this problem, but in the second swim training exercise, my duck acts like the space bar is pressed full tilt.
Feb. 26, 2012
I love how it says that Sydney is now on the north coast of Australia
Jan. 29, 2012
It says I need a sneaky (ninja) outfit and after bumping around the game for so long... no dice Can someone give me a clue?
Dec. 04, 2011
Just noticed: the copper mine makes coins. Seriously, look at the info bar when you click on it for collecting the stuff.
Jul. 19, 2011
game lost my score after a save.
Feb. 19, 2011
Slight coding change suggestion: when a bridge is built between two inside map land masses, they should not spawn zombies.
Note: for most computers, right click is the thing that brings up the drop down menu. Therefore, I can not fire rockets.
Feb. 06, 2011
one more controls note: do not use tab for trying to do anything inside the game. It always does stuff outside the game window which throws me.
Feb. 03, 2011
na na na na na na na na na Katamari Damacy!
Dec. 23, 2010
"world 2," fell through the floor. maybe the camera needs to start a bit higher
Aug. 29, 2010
found a bug... wave 20+ something playing Red Dawn Brittons VS French. Mid-run, the enemy HP markers stopped moving and bullets stopped flying. The enemy sappers kept working and all that jazz though, couldn't stop them. I told it to restart the level and it wiped everything off and kept me at the wave. Weird isn't it?
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