Search for your favorite games...
Game comments and reviews
Nov. 27, 2020
"Supporter" and "Be rich" should have 1.5 multipliers to be worth anything and even then the price of "Be rich" should be lower given that you can easily get all the gold you could ever want from winning battles quickly. The high number dice are far too good compared to the medium number dice. Strategy is pretty much null.
Jul. 09, 2020
Aw, difficulty stops at 10 stars, I planned on getting as high a score as I could but that would be indefinite...
Jun. 13, 2020
Game seems very well made! I dislike all the 1 character options we have to choose from though
Judgement seems to only grant 2 victories. I'd argue this is better than it actually giving 3 as per the description. Also allows you to skip the final boss.
Developer Reply
Thanks for playing! I couldn't find the best way to word it but yes, it grants 2 bonus victories on top of the 1 victory you get from winning the encounter. Skipping the final boss was an intended effect for the ability. It was considered weak at the time and I wanted to make sure there were lots of viable builds to finish the game.
Apr. 18, 2020
I was going to complete it in one standing as opposed to one sitting but then took a little longer on the last level and I sat without realizing it. Great controls!
Mar. 14, 2020
Did the game break? "Play now" takes you to a pretty uneventful screen atm
Aaaand it ends up being an idle game. Should've read extended tags past the first 3.
Mar. 13, 2020
Got every fish to 300+
This has to be some kind of record, that's insane lol
Limiting oneself to one fisherman seems to make for a better rpg in my experience. Of course, at the cost of a worse farm, I wouldn't have been able to max lv and everything without op stuff such as +1 hp per fish cought and 10 fishermen.
Thanks for the feedback and personally I do like solo rpgs vs partybased ones. The fisherman system will probably be one of the first systems to be overhauled if this is the game I choose to flesh out. I'd like it to be essentially a loadout system where you have say, 4 slots available but 9 fisherman in your roster that you've gained along the way. Each one will produce different effects, like now every time you catch a fish, it causes AOE damage to others around it, or another one that immediately crits upon hooking a fish so it's strong vs low-hp fish. That way there'll be some strategy in what you bring to the fight, like if you want to focus on fish swarms for a while.
Mar. 10, 2020
Deceptively good game. Great balance, especially among items. I enjoyed it a lot.
Jul. 10, 2019
I couldn't find any enemy...
Jun. 04, 2019
Oh hey, dev replied and removed Pablohere from the leaderboards. That's neat. Great game overall, only complaint of mine would be how opening card packs actually places you at a disadvantage because you collect cards indiscriminately, which is pretty counter-intuitive and is not explained anywhere in the game.
May. 20, 2019
Why is it not possible to ascend twice or three times if you the extra mile? Does the game want there to be no way to skim on middle game grinding??
May. 18, 2019
I'm currently at -10 currently because I have 77 "ghosts" waiting to be paired xD. btw, how do rank points work?
May. 17, 2019
Nevermind, it tells you how many times you've completed each level. 5/5 for an enjoyable time
I can't discern which ones I've completed twice or three times for the final achievement. The difficulty is underwhelming if you use your upgrade points on anything. Excellent game overall though
May. 16, 2019
Ok, update: after finishing the game, you get to replay the game but enemies are always on your same level but with multiplied stats that add a ton of difficulty compared to the normal run. I ran straight to the final boss and needed every bit of my OP-ness to defeat this version of it and return alive. Although the rest of the run was pretty easy still, at least that second final fight was entertaining and took a few tries.
So, before reaching lv30 or finishing the game I got to: 420% (90% from equipment) lifesteal; +500% damage warrior charge 67-75 physical damage, 14 ice damage; 3k max HP; 1088 defense; 30% dodge and max attack speed.
Late game is too easy. A few notes: Warrior charge has 0 cooldown and allows you to easily attack as much as you need to without getting hit. I've never really needed of lifesteal, but I'm sure 400%+ of it would be a bit broken if the other issues were fixed. Vitality is a far better stat upgrade than strength (str gives like, 0.1 atk and def, whereas vitality gives 10 max hp per point)
Apr. 13, 2019
What am I supposed to do now with my unstoppable army after no more battles are left? http://prntscr.com/nbkx77
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.