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Game comments and reviews
Apr. 27, 2012
A decent game, but badly let down by the abysmal spelling and grammar.
Nov. 26, 2010
Rat + Water = Dove. Wud.
Nov. 23, 2010
I have a sneaking suspicion the developer is a Megadeth fan.
May. 13, 2010
Nice game, but very easy and took half an hour to finish. I've played harder 'easy' badges than this 'hard' badge. Some of the module 5s were tricky, but that was more frustration at the ball getting stuck in a portal when you knew where it needed to go.
May. 09, 2010
Ninja champion on final wave makes me a sad panda.
Hot darn, those ninjas are annoying. You could really do with some form of detection.
May. 06, 2010
Decent TD game, but what is a 'horrent mechanism' exactly? It sounds like you just made up a word.
May. 05, 2010
I have to say that while I like the concept, it felt very rapidly as though my ship was outclassed and the only way to get more money was looting ships from earlier missions. It makes progress rather difficult.
That really is a bizarre way to get a key out of fishbowl. Does this person not have hands? The vibe reminded me of Rocco's Modern Life.
Well that was fun for the few minutes it took to finish. I'm used to most games of this type rewarding the infliction of pain on the ragdoll, not the other way around.
Nov. 14, 2009
A lot of fun and potential buried under extreme repetition.
Nov. 04, 2009
As everyone says, it's really confusing. I couldn't tell what I was meant to be collecting and what I was supposed to be avoiding. Nice graphics and a fun game underneath it all.
Hmm, you seem to get a 'starting score' before the run which halves with each failed attempt. This scoring system makes no sense to me as yet.
What is with the random amount of points you have before starting? And how the hell did I finish level 2 with only 3,057?
Nov. 03, 2009
So much damn grinding from level 15 onwards. Losing experience on death gets really annoying really quickly.
Oct. 31, 2009
It seems I missed an achievement because I went up two guild levels at once. Might want to look into that.
Um, Ghost Ship had 30 hit points and died in one hit. What kind of final boss do you call that? Foot soldiers took two or three hits.
Oct. 23, 2009
Unoriginal but somewhat fun. Weird how level 6 is a breeze, but it's boss is so difficult.
Oct. 06, 2009
I'm seriously confused about how the whole inventory/weapon system works. It should be much clearer.
Oct. 04, 2009
Early in the game I'm finding the best tactic is this: Constantly jump left to right and vice versa over enemies and they'll group up. Upgrade your fireballs until you at least have three, and you can fire them directly downwards when jumping over a group. Works a charm.
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