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Game comments and reviews
Jan. 12, 2016
1 star: Conquest didn't unlock, can't progress. Game breaking bug.
Apr. 19, 2015
The caps, along with the rise formulas, puts a massive bottleneck in place. The secret stash rapidly goes beyond its cap [50-something?], after which the only option is the armour, which costs so much, by the time you get it, the caps would be reached in less than 30 seconds anyway. You need to find something better than endless cap raising. Maybe introduce boss functionality and see how you can use that to expand play.
Developer Reply
It's definitely a mess and I'm not quite sure how to fix it.
Apr. 06, 2015
Hm. I lost my save when Unity crashed the browser. Autosave didn't seem to take. Great game otherwise, I'm going to restart, but try and look into it. I think Unity saving is known to be a bitch.
I think Unity is generally okay for saving, but a crashed browser is probably going to end in tragedy unfortunately.
Jan. 23, 2015
Latest update: The quad uranium cell appears to have the wrong lifespan. It might be that the quads aren't getting their lifetime scaling from tech upgrades.
Game updated: Now suffers from fairly dramatic lag on semi-crowded boards -- tends to occur at key times, resulting in many a meltdown. Still strange heat behaviour: A system with adequate cooling starts storing heat once the first pipe is installed.
Jan. 20, 2015
Something is very wrong with the prestige system. I had 5 armour prestige. Put one point in, now I have 3. Try and put another point in, still 3. Counter of points to place is 0, but confirm button still isn't there. Also, the Interface is completely huge and frequently gets cut off. It looks like it was designed with a 1080p screen in mind, but most laptops don't have that.
Jan. 01, 2015
Game's developer game into chat, dropped his link into it unsolicited.
Dec. 22, 2014
Cool concept, nice style. But growth issues impact game play. The upgrades available to me so far are more or less useless, as there's an efficiency differential of 1m:1 between the top and bottom purchases. Since no upgrades thus far boost the top tier purchase, outside of the overall multiplier upgrades, most upgrades have nearly no effect on income rates. Needs a rebalance, but otherwise shows great promise.
Sep. 10, 2014
If you buy the boss before you buy the minion, the progress counter gets stuck at o.
testing it at the moment
Aug. 19, 2014
The hero soul cap at 10 per reset should probably be lifted. If you're capable of getting more than that, you probably deserve more than that.
Aug. 17, 2014
Lags like a . Given it's a clone of Adventure Capitalist, why is it lagging so much worse?
Aug. 11, 2014
The 1m coin doesn't work. It doesn't add to the money total.
Thank you for finding that for me. I will look into it right away.
Jul. 12, 2014
Theory: The game's autosave function may be built into the code handling the music. I seem to be able to save when I unmute the annoying ass music. You should try unmuting and remuting if you need to save.
The autosave mechanism got reworked and should now be working as intended
Game has returned to the list of games after a brief disappearance: game still stalls when it loses focus, save still doesn't work.
At this point, too short. Great start, but needs to go further.
Jul. 11, 2014
Needs a focus fix, if there even is one possible with HTML5, and needs the save function fixed as well.
Jun. 21, 2014
After Darkfire Blob, the XP per kill drops to 10%. I'm not sure if this is expected, it surprized me. As a result, there's little rush to get beyond that particular enemy.
Jun. 12, 2014
Kind of simplistic. Not really much to do. Pretty much no upgrades at all, beyond the most basic of idle fare. I expect this comment to see a downvote rain, as have many comments critical of the game.
Jun. 08, 2014
The car upgrades, which increase the tick multiplier, seem to have unexpected behaviour: they increase the number of ticks consumed per click, not multuply the payment per click. This is unusual behaviour, because it would seem to make cars valueless.
Jun. 05, 2014
The concept is sound, the execution clean. But let's be honest: this game isn't worth kreds. I'm more than willing to play a game with 'premium' transactions, but you do have to earn them.
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