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Game comments and reviews
Nov. 29, 2014
Please get a better artist to do the drawings. Aside from that I love Princess Maker like games and would like to see more.
Nov. 21, 2014
Pay to play, pay to win, pay to enjoy? Don't get me wrong, a gamedeveloper should be able to earn money, but making players permanently depend on real-money payments for the "priviledge" to play as long as they want and the faintest chance at a high ranking... Nope. This is free to play done wrong. Not to mention the gameplay is utterly terrible. Or rather nearly non-existant. The only thing good about this game are the pretty cards and unfortunately, they are just not worth it.
It feels like the game is playing itself. All I ever do is I press "continue" in one way or another.
Jun. 30, 2013
Ok, I somehow finished lvl 75, but it's kinda disappointing.
level 75 is just ridiculously hard.
Apr. 09, 2013
I think I did not get the card, because of a bug. Can someone tell me a bit about how you would get the card, please? You can send me a PM if it's against the rules to post spoilers or something.
Nov. 19, 2010
Don't forget that you have to save all files individually in order to have everything up-to-date when you test.
For those with score issues: 1: test your score-display by putting _root.ship.score += 50; _root.scoreText.text = _root.ship.score; in your Explosion (before this.removeMovieClip) - In game it should automatically start with a 0 and rise with every explosion. - If you got that to work. You probably made a mistake when placing the resetScore and updateScore functions. They should be under the onEnterFrame function (not in it!) - go over all of your {}
Nov. 18, 2010
For those who seem to have correctly copied the code, but have errors: Perhaps you are missing one of these: ; { } ( ) Or perhaps you have put parts of code in the wrong place. Remember: Computers are the most stupid things you could possibly "talk to". If you don't "speak" their language perfectly flawless, they will not understand you.
Oct. 22, 2010
Cool game with a lot of unrealised potential.
Sep. 27, 2010
The game could have used some diversity. Art - Some good and some less good stuff in there. 3/5
Aug. 20, 2010
There's a place on the second level where I cant advance. There's rising and residing water and a huge are of spikes under the water. How do I get past that? I don't seem to be able to jump far enough.
Jul. 16, 2010
I would like a cellkraft 2 with interactions of different one or few-celled organisms (including a somewhat random development of your cell due to random external influences) and information that is even closer to (and more usefull in) biology class. - I think this game has a huge unrealized potential. With some tweaking of the controls I could even imagine a pvp RTS-battle between human-controlled-cells and npc-controlled viruses and external influences. Fight for resources, survive and develop to prove that you are the fittest...
Jul. 04, 2010
No matter how you look at it: Repetition is boring. Hence this game is boring.
Jul. 02, 2010
I really like the ship-editor... Everything else was ok, but the ship-editor should be in all scrolling-shooters.
Jun. 30, 2010
Cool Level-design and moving/shooting options. I would like to play on after getting the kitty. I think this has potential for a part 2 and since one has learned the controls in part 1, one should have the moving/shooting options from the beginning in part2. I imagine one could add a tripple-jump and some other rather ridiculous moves...
Jun. 27, 2010
Since the game is not logically, it's about random combinations/permutations... The concept is rather unique, but just plain boring imho.
Jun. 24, 2010
the stick expands too slowly... The bonus-levels are just bad.
Jun. 18, 2010
imho: very bad handling
Apr. 10, 2010
Needs in-game speed-regulator that goes up to waaay faster than what the game does now.
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