DuckTapeAl's Comments

Game comments and reviews

World Idle

Sep. 30, 2015

2

It would be nice if the game made it clear that there's a limit to how much food you can store at a time. The comments have told me that there's some kind of stockpile limit, but I have no way of knowing a) that there's a limit or b) what that limit is given just what the game tells me.

Papa's Hot Doggeria

Sep. 16, 2015

7

My favorite thing is to give people totally wrong orders. "No, you don't want a well-cooked hotdog with meat on top. You want a hotdog-shaped brick of charcoal with lots of mustard, and three separate towers of onions, cheese, and relish."

Helixteus II

Aug. 01, 2015

1

You should be able to click anywhere near the Collect All button to collect, not just on the actual graphic. If you click the center, where there is a gap in the graphic, you don't collect anything.

Developer Reply

I thought that was already possible, no? I put an invisible rectangular graphic behind it which should detect mouse clicks

Beez

Mar. 29, 2015

4

Could you add comma separators to numbers? 1,000,000 is way easier to read than 1000000.

Developer Reply

I'll see what I can do. Thanks for the feedback!

Idle Conquest

Oct. 28, 2014

1

3) The game uses decimal points in its money calculations. Since nothing ever costs less than 1 gold, there is no reason to display decimal values of gold. This just takes up space. 4) The game uses a non-monospace font for gold. This isn't a super big deal, but using a monospace font makes it so the gold readout doesn't jump around to the left and right as the numbers change, like the game does now. 5) The map is pretty hard to read. The test is really small, and doesn't read well, especially with the differing colours on each country.

Developer Reply

I still have yet to determine the cause of the readability issues as I see things fine on my computer monitor as does my friends and my partners yet, some people, claim to see blurry text and what not on their monitors. We're using Unity's 4.6 beta version and I think it has something to do with their GUI. As for the decimal places I'm inclined to agree with you there but the floating point precision does allow things to add up over time and gives us more control over how much you are gaining per value. We can have a farm give you 1.5 per upgrade instead of a flat 1 or 2 giving us a lot more control over the speed of gains. The font jumps around on the buttons because I have them center justified. Been tempted to left justify them for awhile now it just doesn't look as good visually, yet not seeing the 'jump' is nice.

Idle Conquest

Oct. 28, 2014

0

This game is... not great. The conquest idea is interesting, and the game definitely has an interesting personality, but you're missing a lot of stuff that would make this a much better game. Some of this is kind of nitpicky, but it's all stuff that I think would make this game better. 1) There's no way of knowing how many resources/second each upgrade gives you. I don't know how long it takes for each bar to fill up, which makes it very difficult to tell which building I should upgrade next. In addition, there's nothing that says exactly how much you get from one upgrade. For example, I currently have 158 markets giving me 2163.81 gold. Without getting out my calculator, I can't tell exactly how much money I'm going to get from my next market upgrade. 2) There's no general readout of how many gold/second or troops/second I'm getting.

Developer Reply

We weren't shooting for 'greatness' by any means, we were shooting to test the idle market. Resources/second is coming eventually with the addition of the Kingdom Overview screen we intend to add to give you guys all your statistical data in one place. The things I need to do to make it work including resources/second is actually quite complicated so it requires a lot of time and can't just be done overnight. Currently the math = (baseValue * any multipliers) * item level. So if farm is giving 1.5 gold as base value with +50 to its multiplier, you are doing (1.15 * 50) * total built(which is viewable in tooltip display). you can view your multipliers in the options screen so until I can get that overview screen up. It's not great, but it's all I can do. BTW +1 to all multipliers for every 10,000 dark knights. Cost = current cost * 1.025.

Doodle Devil

Jul. 30, 2014

12

For the daily badge: Once you combine Man and Apple to get Sin, just combine Sin and Sin to get Pride, which will give you the badge.

Stock Market Game

Jun. 02, 2014

1

Is this game broken? It seems like it won't load, and it's not on the other website anymore.

The Enchanted Cave

May. 10, 2014

0

Every time I try to play this game now, the game stops letting me play after I beat one enemy. Once I've beaten the one enemy, I can no longer interact with chests, and when I try to attack a second enemy, I just fight it forever without either of us doing damage.

Astrox

Apr. 13, 2014

0

I'd really like it if, when I install a new fuel tank or hull and have Auto Refuek and Auto repair on, that it would automatically refuel and repair me.

Kingdom Idle

Feb. 26, 2014

1

It would be nice if there was a readout showing your actual resource gains per second, after taking into account costs.

My Pet Protector 3

Jul. 01, 2012

0

It seems like my wizard isn't casting spells in combat, even when he has plenty of mana, and no melee skill to speak of.

Utopian Mining

May. 05, 2012

1

This game is an excellent short form of the mining genre. The standard mining game loop of drill-upgrade-drill is here, and it never gets to the point where you spend lots of time drilling in one particular area. The only upgrade that I ever felt significantly limited me was the Cooling Power upgrade. It might be a good idea to beef the early versions of that upgrade up a bit. Walking speed is definitely too slow at the beginning, it might be a good idea to increase initial walking speed, if not drilling speed. Getting the sand in the early game was especially painful because of this. I'll definitely be recommending this game to my friends as an intro to this genre.

Zombie Last Night 2

Apr. 27, 2012

1

This game is pretty cool. Did you get your sound effects from the same place as Terraria did?

Prizma Puzzle Challenges

Apr. 13, 2012

3

This is a really clean, very fun puzzle game. This is exactly what the puzzle genre should be.

No Time To Explain

Jan. 26, 2011

1

This is one of the greatest games I've ever played. It's extremely tight, the control system is simple to figure out with a little experimentation, and the multiple checkpoints make it so dying hundreds of times isn't a big deal. Well done.

Tesla Death Ray

Jan. 15, 2011

1

Wow, that was a bit of a difficulty curve. Levels 1-19 took very little effort, especially once I upgraded my mini coil and stopped caring about the infantry guys, but level 20 has so many armored enemies that it's way harder than any of the other levels. It might be worth it to make the difficulty curve a bit less steep, and make level 20 less difficult.

This game is pretty good, and I was having a lot of fun with the campaign until the last level. Once I had to deal with getting the right amount of ammo to more than one group of towers, I very quickly became frustrated. 1) After a depot is unnecessary, it is difficult to send its resources somewhere else without fleeing and workshopping it. 2) The readout at the top is not correct. When I counted the number of people I actually had, the readout was telling me that I had about 7 extra people, for no reason that I could find. 3) The supply line mechanic really doesn't work well unless it takes into account the entire line, or depots can be given priority. If you have resources to spare, and depots that need them, the resources should be sent to where they are needed.

Vertical Drop Heroes

Sep. 02, 2010

1

I really enjoy this game. I sometimes end up trapped because I can't jump out of the spot I'm in, but otherwise it's a great game.

Reeelz

Aug. 26, 2010

6

The order of the reeelz is: Storm, Moon, Clock, Coffee, Sandwich, Cheese, Plant, Coins, House, Snow, Sun, and back to Storm.