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Game comments and reviews
Oct. 06, 2016
Mechanically, this game IS an improvement on BB2. The launch gimmick of finding the crit-window on the Candy Heels is better than the reaction/luck spinner, and feels great. The power ups you can find (that i've run into, but we'll get to that) are different or refreshing remixes: the punching pilot's a more satisfying pogostick. The fact BB:LL manages to hold a 3.9 is testament to how mechanically good this game is. The problem is you BRUTALLY MURDERED your pacing with the outrageous price-curve for upgrades and low coin drops off of bears. Level 1 robbears give 100. that's it. To upgrade them to level three costs 28k. Unless those buggers drop 2k each at that point, that's INSANE. I don't have room to talk about the busted villain:reward upgrade curve. If you wanted to make a weird, cynical advertisement penny-farm, I guess congratulations are in order. If you wanted to out-do yourself after BB2, you have to adjust the upgrade price curve down by at least 50%.
Aug. 22, 2012
Having dug into this game further, I can say a few things. First: Balance issues. Being able to clear every single mission clean up until Chapter 4 boss with White Tiger rushes in ten seconds is unacceptably poor balancing. The fact it took until The first and fourth bosses (White tigers kill the other two pathetically quickly) actually have that sense of "Epic" that this series is known for, but -nothing else does- where I'm at. Blocking heroes behind paywalls is gross. And Blacksmithing costs are -outrageous-. Buying swords one at a time, as well, unacceptable. You have potential here and are wasting it.
Aug. 20, 2012
Alright, so playing more I can say this: With a surefired way to cheese every level, there's less options than the previous games. The intense power curve of the enemies is rather silly unless you expect everyone to grind out and master 6 missions and get the weapons that way. Blacksmith and fusion costs are prophibitively high. Gold costs are mildly offset by the achievement rewards. Energy system's kind of a damper, since a fight that takes 5 minutes to do has a 20 minute waiting period. There are SERIOUS balance issues with unit knockback, such as Gorillas, and the enemy Hero AI is a little lacking.
Aug. 18, 2012
So your options are an absurdly absurd grind, or forking tons of Kreds? Geez...
So you took everything that was loved about the series, watered it down a bit, and then took the Tyrant model of annoying 'multiplayer'? And then added ridiculous gold prices? What happened, man?
Feb. 13, 2011
The higher difficulties remind me very very simply of the harder difficulties of Pandemic 2: Impossible and luck based. Not having a hospital spawn next door dooms you by turn 5, and also not having 4 farms nearby starves you by turn 12, and after that if you don't have 30 survivors ready to defend the fort 24/7 (while still having food!), you'll be swarmed by the magic swarms of zombies who strike without warning. Fun as hell, but infuriating at higher difficulty.
Dec. 27, 2008
You're all adorable, like Youtube commenters. <3 Anyway, a really solid game, I proper sequel with true improvements on the original formula, and much harder as well. Good job.
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