Dragice's Comments

Game comments and reviews

Symbiosis: Greenland

Aug. 04, 2013

2

Perhaps it's just me, but the gold leaf every level giving experience seems completely unnecessary, as you'll have finished, well, everything.

Monty's Moon

Jun. 29, 2013

3

"Hey doc, if I give you loads of bananas, will you launch them all in the sky so I can give them back to you for more upgrades?" "Seems reasonable."

Super Duck Punch!

Mar. 22, 2013

-1

You had me at jmbt02.

Give Up

Mar. 20, 2013

1

Slight glitch - if you hit a wall mid jump, the double jump won't activate for a short time. Not terribly problematic, but irritating.

Tyrant

Feb. 26, 2013

5

The new pack is 30 cards and only 8 commons. Welp, that means I'll need loads to get all them rares.

Bearbarians

Feb. 17, 2013

15

Just a point - the thing telling you what you're going up against is broken. It always reads 3 teams of 4.

Bearbarians

Feb. 16, 2013

1

Is no-one else bothered by the fact that this game isn't called barbearians?

Frantic 3

Feb. 09, 2013

1

I wish there was a second impossible badge for completing every level unarmed. That's an even harder one, imho.

Frantic 3

Feb. 09, 2013

1

Tips for impossible badge: First of all, missiles are your friends. You can sit anywhere and they'll do all the aiming for you. Next, energy absorbers. Trust me, you'll want all the overload you can get. Third, time slowing overload, always handy. Can't go wrong with extra boss damage too. Go through each level the whole way before going for unharmed, so you know what to expect. Despite being counter-intuitive, lag is your friend here. The slight drop in fps you get while engaging time slowing could save your ship. Last of all, you're going for unharmed. Pick the interceptor, its low health doesn't matter if you aren't being hit. And of course, if you're finding it hard, pick a lower score multiplier, that doesn't affect the badge.

Surgeon Simulator 2013

Jan. 31, 2013

6

I shoved the new heart, the old heart, one of lungs, the radio and a bunch of ribs back in. I got an A++ for surgery. Yup, that's how Medicine.

Truck Launch Maniac 2

Jan. 29, 2013

0

Just so you guys know, the 10k coins achievement doesn't mean pick up 10k coins. It means receive them. So at max upgrades, just go 50k distance. Easiest method- use launchers until you're about space height. Use rocket. Continue to use launchers. You should reach about 30-40k without hitting anything.

Monster Legions

Jan. 28, 2013

0

Why does destroying their castle/tower/whatever not do anything? It seems to me they shouldn't be able to resupply troops then, because that would make sense. I destroyed a tower of one guy in two or three cards, and then he got out a load of purple cards and decimated me. Not terribly balanced.

Rocket Santa 2

Dec. 15, 2012

0

Spaaaaaaaaaace caaaaaaaaaaaash

Flying Cookie Quest

Dec. 09, 2012

-2

Not great. The graphics, while cutesy, get irritating in that the hitboxes don't match the images very well. They also seem to have a bit of a memory leak, with a lot of lag. The cash is not well balanced at all, you can go as many as four or five launches with next to no upgrades. The minigames aren't terribly clear on what you have to do, and the win/fail stamps are more irritating than useful. Similar to burrito bison you say? It's not a copy, it's similar, but it's a launcher game. There are only so many variations. Music: The theme seems amusing and cute at first, but rapidly starts to grate on the ears, mostly due to the intermittent high pitched whine in the background (but to be fair, you may not have noticed that). The music is alright in the attempts to change, but it's not great. Overall, I'd give this a 2/5. It's alright for a time kill, but it's nothing new, special or even really attention worthy. There's much better work out there, including by the same author.

MARDEK RPG: Chapter 2

Nov. 06, 2012

6

Since the top comment has a good list of all of the skill tasks, thought I should add the one it doesn't: a passive skill, the ones that give things like immunity to sleep/poison, bonus to hp/mp etc. They improve at 1 point per battle, and are typically around 40 points to master. They are the hardest to master, although arguably the best. They, as far as memory serves, are only found on accessories. And every battle counts as a point, regardless of how hard. So, if you're stuck, have a piece of equipment with a good skill, but another with better stats, go to the woods and grind easy enemies until you master the skill.

Line Game

Nov. 02, 2012

0

Tip for level E- The exit is in the largest star shape, to get there just keep heading right as much as possible. Good luck.

Meat Boy (map pack)

Nov. 01, 2012

3

Impossible badge finally complete, and all I have to show for it is a broken keyboard and a little badge. I think I should go outside now.

Takeover

Oct. 30, 2012

-8

Anyone else notice how similar the names are to Game of Thrones?

Dibbles: Pro Pack

Aug. 28, 2012

6

You really shouldn't give your games a Good Music tag, especially when the music seriously grates on you after about 5 minutes.

Epic War Saga

Aug. 27, 2012

6

Game dynamic is fine, not as well streamlined as the previous epic war games, but not bad. Unfortunately, the addition of time recharging energy takes away from the game. The normal versions usually took hours to play anyway, making it so you can only do so much without running out is a tad ridiculous. I understand it's to make some money, but I mean, how do you expect people to finish?