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Game comments and reviews
Aug. 28, 2023
hate being forced to do a seemingly endless tutorial. just let me explore
Mar. 16, 2023
stared off well but then felt like another job to do. I don't need more chores in my life.
Nov. 06, 2020
no numbers should come out that are lower than what is showing
May. 31, 2019
analysis of variance???
Developer Reply
Not quite. :D
Nov. 15, 2018
It Needs to be clear that you don't need to cover the bridges in both directions to solve the puzzles! lost a lot of time on this
Sorry about those bridges, there's only a couple like that. I need to remove them from the levels
Sep. 22, 2018
lags terribly once a few enemies appear.
Jun. 03, 2018
Very solid little game!
May. 28, 2018
Laggy
Nov. 12, 2017
mouse loses focus when moving off game window and makes changing the view cumbersome
Oct. 09, 2017
Very solid mechanic and feels good. Great start for an alpha build. Looking forward to a greater variety of enemies, maybe with projectiles or rare faster ones. An explanation of the health regen rate would be nice. Lost one heart and didn't know why or when it was restored. The procedural generation winds up being a mostly big open room at higher levels so you're not getting much variety there yet. Stopped a little after 1000 kills using the rifle.
Aug. 15, 2017
laughed at the unlocked story and moved the game from 4 to 5 stars
Aug. 12, 2017
so another game with idle mechanic and no objective
Mar. 02, 2017
Strategy 3: Don't be afraid to use the restart arrow repeatedly until you get a favorable starting position. If multiple hexs your tracking are mixed in with non tracked ones its going to be a pain to track with multiple spins and collisions. Look for starting positions where the marked hexes are as separate as possible.
This is a good strategy. Wish I could pin this comment.
strategy 2: Take your time to allow the initial spots make an impression, and it will be easier to follow. This can be easier or harder depending on whether your in a contrast or low contrast stage. I suspect but can't seem to prove that the black and white background shows up if you have been under performing. I may be reading into it as that would be a pain to program.
Hi DrRed, the backgrounds are completely random, haha, but it did give me an idea. What if we track progress based on backgrounds, and show the backgrounds where a player performs better more frequently. Hmm.
Tracking 9 of 10 is a whole new level of frustartion
And getting it right is a whole new level of pleasure :)
Mar. 01, 2017
At higher levels a hint is took for groupings that you can track as a single unit at least through part of the level. It makes things a bit luck based in that different staring positions are much easier than others. Interesting and can be a challenging game once you pass level 40 or so. I couldn't imagine playing through without restating any level though. Stuck on 83 at the moment.
Hi DrRed. You guys are figuring it out much quicker than expected. I see you're at 97 now. Kudos!
Aug. 14, 2016
I purchased a pack with hints, then left the game. When i returned the level was re-locked and the hints used disappeared
Jul. 24, 2016
no wait it is buggy, the dispersing block thing is especially irritating at later levels
ok not buggy but non intuitive limits on what i can select, and poor interface
buggy
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