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Game comments and reviews
Sep. 28, 2013
The Amazons definitely need some kind of nerf due to their AoE disable. Maybe instead of disabling towers in a radius, make them disable the tower that caused their armor to fall off. You could also just decrease the time the disable lasts instead of what I suggested
May. 17, 2013
Always put mage towers first so that they can kill ghosts before they insta kill your infantry (including heroes)! Also, try to place cannon towers so the can reach lower AND uppers levels. And placing barracks in the beginning and end of each path can be really helpful as the slow the creeps so that your other towers can deal the most damage. Just be sure you place them near other towers so that they can be supported.
Dec. 01, 2012
To unlock Insane difficulty you need to beat Villalobos
Sep. 01, 2012
Temple of the Monkey God? Not even fair anymore.
Aug. 22, 2012
Energy? Really now. This was the last feature I'd imagine an Epic War game would have. The next Epic War that comes out, don't put energy it. Grinding is bad enough without HAVING to wait to grind.
Jul. 13, 2012
I found out today you can actually run infantry over..... Now I'm the terror on treads and I strike fear in the hearts of all Soldiers Squish!
Jun. 29, 2012
The Sanctum beacon, unfortunately, cannot receive range benefits from anything. However that's actually a good thing as the pellets that they spray out stay in a more concentrated area. Good for emergency mega heals!
Jun. 25, 2012
Here's a top if you are having a hard time killing Villilobos. Buy and upgrade the skill Decoy, then spawn it behind him. His drones fly up to attack it rather than getting in the way of your weapons. Also you can spawn both the Attack and Stun drone as well as Oblivion to add even more of a distraction to the drones. Enjoy!
Jun. 22, 2012
NothingLeft if you look in the Dialogue boxes when the person is talking their name is in the back, in black against the grey dialogue box. Neko is the green haired guy, Genu is the red haired guy, Lyra.. is the only girl.
Jun. 18, 2012
Love the new magnet feature, however I don't think it should move the bonuses (2x attack/Gold, Stop time, or EMP)
Jun. 11, 2012
Talk about luck.... EMP'd Villalobos twice while he was bearing down on my base first right off the bat to get in extra damage and then again just as he gets enraged to finish him off while he' still stunned. And what's even more miraculous is the fact that I didn't lose a single unit while attempting him for the first time. Talk about proper preparation farming!
Mar. 14, 2011
Classic, just like the first one. I had to restart a few levels vs purple because you have to do it just right to beat them. It's sad how on the last lvl black is used to give you time till kill the top left purple. Poor guy is only a spore. No glaring problems with the game. Everything is very smooth and polished. Love how purple uses the cut technique the same way I'd use it.
Mar. 12, 2011
YES I FINALLY BEAT THE FINAL BOSS :DDDDD Use the pulse weapon and stay to the right bottom corner. It's best if he uses the small bullet hell attack first so that after it ends, you can regen health. If you stay to the right, there will be 2-3 large gaps with no bullets in. Once he sweeps right, you will need to take some damage jumping from safe spot to another safe spot. Just stick with it! When he uses his pulse attack there is a small safe spot a little right of his center. His missile attack is easy to dodge, just stay in the bottom right until the missiles are close, then move to the left, while staying low. Once the second volley fires, there will be a gap to fly across, unscathed. Good luck!
Feb. 16, 2011
Most zombies killed during a kill zombie mission? 141. Talk about terminating with extreme prejudice.
Feb. 14, 2011
I really enjoy an in depth game like this. On normal everything is balanced and the challenge slowly ramps up until you have about 50% of the map under your control, the challenge drops off after that. Even after you start progressing on an end game scheme the hordes are naught to your defenses. I also enjoy the names people get depending on what events that happen to them. Once you get a large fort it feels like Sim City except with zombies. On the higher difficulties, it becomes just that. With all the random chances for bad things happening significantly increased, it becomes a game of chance with the odds against you. I've played four different games and it's ridiculous how many times I've had people die with a 3% or less chance and almost every turn I have blight affect me. That or having a 10% chance of my fort failing to keep back the horde really seems like its 40% or more. I've played on hard and normal. Normal is a walk in the park compared to any higher difficulty.
Feb. 10, 2011
Butterfly was my last combo... air + worm...
Dec. 05, 2010
For the final Guardian Angel achievement I got a real treat. Thankfully I was well prepared for this. Simple escort for Lesore to Xiang Yang Hong. No encounter over 1-2 enemies. When I was Just south of Yenisey, there was a huge wave (14) of Black Brotherhood ships. Thankfully (for once) my escort ship was much slower than I (10 vs 37) So I proceeded to own the crap out of all of the ships. Four were left by the time my escort ship was within attack range. Finished them off and was quite happy that I got the achievement. Most epic battle ever. Thanks to my 2 1500+ repair droids and my energy reserve of 101k for saving my life.
May. 28, 2010
Seems that people always get stuck on the final boss. I recommend using the disk launcher, acid gun, sniping cannon, sky mine field and two decoy cannons, beat it every time. I've only lost my main gun once using this model, but he hit a mine right after and died so it didn't matter. The disk launcher takes a little skill to use, but it's basically a heavy cannon with AP disks without having to charge your shots.
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