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Game comments and reviews
May. 23, 2020
That was amazing, thank you for making this!
Developer Reply
Thanks for playing, Glad you enjoyed it! :)
May. 21, 2020
Option to auto-pass when no cards are on hand would be useful for some heroes
But you might want to use gems, are you sure you'd want that option?
May. 20, 2020
"Maybe one day you will explore another deserted planet but have to find all those tools again for no apparent reason" best ending, please make it happen
I did: https://store.steampowered.com/app/1655960/Maptroid_Worlds/
May. 07, 2020
Reminds me of a streamlined, kid-friendly version of Frantic
Dec. 10, 2019
i found a fruit tree that gives me chicken drumsticks, hmmmm
Sep. 25, 2019
notetaking system a bit clunky but otherwise a good game
Thanks! I'll try to improve note taking in a future sequel.
Dec. 11, 2018
Brings me back to childhood playing earlier Bonte games! great work as usual :)
Dec. 01, 2018
Can we have a "graveyard" to keep track of our fallen heroes and where they went up to?
Heh for the guy in the comments that was joking that his records graveyard is 'bullying' him with all his deaths you can thank Dingding for that :P
Aug. 26, 2018
Good game, just a bit too easy for a puzzle game
Jul. 08, 2018
loading stopped at 90% on chrome
Feb. 27, 2018
One of the few games I actually actively look for and enjoy fully on Kong <3
Nov. 08, 2017
A setting for always fast-forwarding battles would be useful!
Nov. 05, 2017
Faster walking speed would be highly appreciated!
Thank you for your feedback! Heroes movement speed is increased on the map(latest update).
Nov. 04, 2017
The references to the earlier games omg <3
Oct. 21, 2017
More control options to switch between blanks and filling in pixels please? and the reset level option so I cant see the clue I accidentally clicked and can rely on logic to solve the entire puzzle.
Jan. 05, 2017
Completely loved this little game :D levels were just the right difficulty for a casual break while providing a little mental stimulation, and the addition and integration of new concepts was well implemented. Only ended too soon for my liking! ;)
Nov. 28, 2016
Great example of how influential games as a communication tool or agent of change can be. Incredible stuff.
Nov. 15, 2016
the "level up to next upgrade" is the most useful feature ever
Oct. 16, 2016
The one developer I still look forward to hearing from on Kong! :D
Thanks XD
Jul. 03, 2016
I like the concept and execution of the game, but a bit more balancing may be needed (though the game being made in ten days is a acceptable enough reason for this). I was able to buy the "best" armor and weapon ridiculously early in the game, which decreased my incentive to continue playing, not to mention quite strange for a roguelike game. "Stats" could be made more clear-- I assumed it meant the stats from my gameplay, not important information about the game's stats like magic and mana (which I was confused about).
Okay, I made it so that you can't get the best armor early on in the game, great suggestion. I wasn't really sure how I could clear that up. Stats seemed to be the best name for the button. Stats Info, Stats Information (with a break in-between), etc, all seemed to be either too long or just as likely to be ignored. I wanted to make a pop-up at the beginning that the user has to read before he/she plays, but before you know it I was out of time, and I ended up scrapping most of my ideas and settling for a simpler rogue-like than would normally be expected out of the genre. EDIT: Okay, I tried using Stats Info as a button name, and though it looks kind of awkward in the current font that I am using, it seems to be the best option.
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