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Game comments and reviews
Dec. 25, 2009
Ugh. Riddles worded poorly. 'Two different gems' that would be Two Gems Removed. Dur. Different COLORED gems.... That's a different number.
May. 04, 2009
The song definitely gives it the 5 star xD
Nov. 10, 2008
Cool idea. Definitely got the hang of it the second play through.
Dec. 16, 2007
Very good Missile Command remake. I enjoyed it thoroughly. Trying to figure out the best way to go about it though. Excellent job.
Oct. 11, 2007
Good Game. Those complaining about the Heavy Cannon being hard to aim: Take into account gravity. Flak cannon requires a bit of practice to figure where it's going to explode. MG Rawks, especially at higher levels/with Damage Buffer. Levels *are* a bit long, and I'd like a way to tell what levels my turrets are. Could possibly also solve level length with a progress bar.
Jul. 09, 2007
Oh by the way. Green restores your health every time the bar fills. I guess those that want a health restore didn't get the greens?
Wow! Very good game. Yellow is very good, and it gets REALLY hard about a level after Yellow starts appearing. Be nice to move, but I understand that'd change the game. I can't think of anything I would change to make it better. Somehow the difficulty manages to ramp at the same speed as your upgrades. Very welldone.
Jul. 01, 2007
Nice game, good improvements over previous version. Just more polished, but what nice polish it is. :)
Jun. 12, 2007
RGB... Red+Green makes Yellow, Red+Blue makes Magenta, Blue+Green makes Cyan. Red+Green+Blue makes White. This is the *additive* method, and it works for *light in general*. You are not forced to use only Red Green and Blue lights to use the additive method, you can use any color lights. Pigments are usually RYB, true. Pigment mixing produces darker colors, the subtractive method. You can tell he's using the additive method when you add more Yellow to Green; It becomes a lighter shade of green. Ditto when you add Blue to Green; Lighter shade of bluish green. Btw, yellow and blue mixed, in light, does make a green, but it's a very pale or yellowish green and you cannot get a true green that way, at least, in the RGB colorwheel.
Jun. 10, 2007
Nice! Argh, stupid Boss 2, why will you not die?! Anyway. Good game. :) Neat concept.
Nicely made game. I just don't like this kind of game. :P Still, it is well-done.
Jun. 01, 2007
All you need to make this a great game is the ability to discard several cards at a time. Additionally; Does this game have a 'Deck' that it pulls from, or does it just generate cards randomly? If it generates randomly, I would assume certain cards are weighted to not show as often... Make the Conjures not show as often. >.> I keep ending up with six in my hand.
May. 16, 2007
Superb! True, once you get a level 3 gun, the game's over... Favorite gun: Jackhammer. I have to actually move around for this one, so it keeps it a bit more fun than standing in one place with the SCAR and building a pile of bullets. xD 5/5! I can't think of any good improvement, because anything that'd make it tougher would kill you before you got to the level 3 guns.
May. 11, 2007
Quite enjoyable. Perhaps too easy, but enjoyable. Nice death animations for the zombies.
Wow! Nice game! CPU-intensive, true. And a hard to find aiming cursor. Still a fun game.
For those complaining it's too difficult: You must be smarter than the game you're playing. ... 4/5, Well done. I like being able to draw angled lines. Most other games in this sort of thing only let you do straight lines.
Apr. 22, 2007
Not bad! Games like these have little replay value for me, but good execution, so 4/5! Dunno bout any rip off... Maybe Wario Ware :P 68's my first score.
Great game. Took me forever, but finally got the second challenge. First challenge was cake but the second was hard... 5032, 1 life left.
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