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Game comments and reviews
Apr. 16, 2020
The interface is not as slick as most other idle games and there are some grammar issues in the text, but this is one of the best idle games in terms of gameplay. There are the right number of choices at any time, so the player has a sense of agency and control that is lacking in other similar games.
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thank you!
Jan. 02, 2016
The planetary missions currently look like placeholders and I doubt players read the text after the first few. If the missions had some game elements that had some risk and reward (double the reward vs. lose 5 crew) that would make them more interesting
It's good until the real grind starts after the 4th or 5th planet. Could there be new challenges and/or factors every 5 planets or so?
Dec. 31, 2015
My tanks try to destroy bunkers I set down. That's not right, is it?
Sep. 10, 2013
This is just brilliant. The persistent footprints, the mystery, the balance between frivolous and heavy, between tedious and frustrating. Great game design here.
Aug. 28, 2013
Where did that machine gun come from?
May. 30, 2013
In terms of level design, this is one of the best physics puzzle games on the site. In order to appeal to a wider audience, the designer may want to give in and use cute characters instead of abstract shapes.
Apr. 12, 2013
This is very similar to Sean O'Connor's game, 'Slay'. http://www.windowsgames.co.uk/slay.html
Mar. 14, 2013
The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.
Jan. 30, 2013
It's too easy to accidentally sell a tower
Jan. 28, 2013
This has an aspect that other TD games have, where I lose motivation to finish all the way if I complete the final level on 'easy'. I'd like there to be a true final objective that requires me to finish every level on the hardest setting. Getting yet another badge doesn't seem adequate reward for that.
The upgrade alerts are very handy, but there's a z-axis problem where the alerts are sometimes occluded by adjacent buildings.
The upgrade alerts are now placed higher so they're not completely hidden in some situations.
Jan. 27, 2013
This owes so much to Kingdom Rush that you may have to call it a "tribute" or "homage" or something. My one complaint is that the theme of child abduction seems unnecessary, especially since the player is the abductor. You could have the "gems" be candy or something like that, while maintaining everything else.
Jan. 24, 2013
The scrolling thing stinks
I just realized that you harvest the meat from your enemies and use that to build new troops.
Jan. 22, 2013
It's grind without any actual strategy. The graphics are nice, but the player never has any real choice about what to do. You max out upgrades and then move on to the next creature. And you have to fight the same guys every time
Jan. 11, 2013
Play it at the developer's site: http://www.handdrawngames.com/DesktopTD/Game3.asp
Dec. 04, 2012
Men, we did it. We have vanquished our foes and commandeered his castle. Time is of the essence, however, and we must make haste to rebuild.
Aug. 30, 2009
Sudarto has some other games that are very good, which is why I checked out this one. Overall it's good, but you need to look at balancing - I could get every level just with normal towers.
Feb. 19, 2009
Like others said, it's too easy to build towers and let them do all the fighting until you have enough reserves to crush the enemy in one swoop. So, there's a balancing problem and not enough strategy. There neds to be more of a struggle to build your defenses - perhaps only allowing one tower initially, then 2 after the 4th level, etc. And the XP was way out of balance. I maxed out all the research by level 6. It was too easy to set things up, walk away for 10 minutes, then tweak a few things and walk away again, then return and find out I won.
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