CowboyRobot's Comments

Game comments and reviews

Idle Quest

Apr. 16, 2020

1

The interface is not as slick as most other idle games and there are some grammar issues in the text, but this is one of the best idle games in terms of gameplay. There are the right number of choices at any time, so the player has a sense of agency and control that is lacking in other similar games.

Developer Reply

thank you!

Destination Kepler

Jan. 02, 2016

3

The planetary missions currently look like placeholders and I doubt players read the text after the first few. If the missions had some game elements that had some risk and reward (double the reward vs. lose 5 crew) that would make them more interesting

Destination Kepler

Jan. 02, 2016

2

It's good until the real grind starts after the 4th or 5th planet. Could there be new challenges and/or factors every 5 planets or so?

RaTaTaTanks

Dec. 31, 2015

1

My tanks try to destroy bunkers I set down. That's not right, is it?

Exposure

Sep. 10, 2013

2

This is just brilliant. The persistent footprints, the mystery, the balance between frivolous and heavy, between tedious and frustrating. Great game design here.

0

Where did that machine gun come from?

Color Infection Remake

May. 30, 2013

3

In terms of level design, this is one of the best physics puzzle games on the site. In order to appeal to a wider audience, the designer may want to give in and use cute characters instead of abstract shapes.

Garden of War 2

Apr. 12, 2013

-2

This is very similar to Sean O'Connor's game, 'Slay'. http://www.windowsgames.co.uk/slay.html

Star Squadrons

Mar. 14, 2013

1

The best defense is a large population. Each dropship kills 200 of the population on a planet. When that gets below 0 you lose it. If you can keep the population above say, 1,400 then it will take the enemy 7 dropships to get through.

Demons vs Fairyland

Jan. 30, 2013

8

It's too easy to accidentally sell a tower

Demons vs Fairyland

Jan. 28, 2013

1

This has an aspect that other TD games have, where I lose motivation to finish all the way if I complete the final level on 'easy'. I'd like there to be a true final objective that requires me to finish every level on the hardest setting. Getting yet another badge doesn't seem adequate reward for that.

Demons vs Fairyland

Jan. 28, 2013

258

The upgrade alerts are very handy, but there's a z-axis problem where the alerts are sometimes occluded by adjacent buildings.

Developer Reply

The upgrade alerts are now placed higher so they're not completely hidden in some situations.

Demons vs Fairyland

Jan. 27, 2013

-22

This owes so much to Kingdom Rush that you may have to call it a "tribute" or "homage" or something. My one complaint is that the theme of child abduction seems unnecessary, especially since the player is the abductor. You could have the "gems" be candy or something like that, while maintaining everything else.

The scrolling thing stinks

I just realized that you harvest the meat from your enemies and use that to build new troops.

Battle for Darkness

Jan. 22, 2013

597

It's grind without any actual strategy. The graphics are nice, but the player never has any real choice about what to do. You max out upgrades and then move on to the next creature. And you have to fight the same guys every time

-3

Play it at the developer's site: http://www.handdrawngames.com/DesktopTD/Game3.asp

Takeover

Dec. 04, 2012

-5

Men, we did it. We have vanquished our foes and commandeered his castle. Time is of the essence, however, and we must make haste to rebuild.

Paper War

Aug. 30, 2009

0

Sudarto has some other games that are very good, which is why I checked out this one. Overall it's good, but you need to look at balancing - I could get every level just with normal towers.

Sky Invasion

Feb. 19, 2009

0

Like others said, it's too easy to build towers and let them do all the fighting until you have enough reserves to crush the enemy in one swoop. So, there's a balancing problem and not enough strategy. There neds to be more of a struggle to build your defenses - perhaps only allowing one tower initially, then 2 after the 4th level, etc. And the XP was way out of balance. I maxed out all the research by level 6. It was too easy to set things up, walk away for 10 minutes, then tweak a few things and walk away again, then return and find out I won.