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Game comments and reviews
Oct. 14, 2012
Try to beat my Knights of Rohan ! on the multiplayer maps :P both v1 and v2
Aug. 27, 2012
Im having troubles to get the +100 Fast kill achievement, any recommendations? my best attemp was 75 fast kills with Browning
Aug. 12, 2012
anyway, ill start a new char on the official site its : C0LT
Aug. 11, 2012
the one from striker superstars oficial site i mean .. not kong char
nel what is your striker superstars character? , pm me a message !
Aug. 10, 2012
It seems the developers released a recent patch , and they havent updated it on kongregate, seems this site its the least of their priorities
haha it has been impossible to play for 2-3 days, way to go with maintenance..
May. 11, 2012
I need to contact the developers, asap , how can i do this ?
Mar. 14, 2012
at Woogabooga, you should contact the developers directly, click on their name and leave them a private message or a public shout.
Mar. 12, 2012
SUGGESTIONS - PART-4 -In addition the "WOOP" "POW" "SWHOOSH " battle messages (despite they look cool) they thend to block the health bars or units sometimes, and since its just aesthetic i would think on making them less invasive, to my own taste , the only useful written messages of this kind are the "Headshot" and "Critical" hits . A GAME PLAY SUGGESTION: -Quicker rally point from barracks changing quickly many rally points precisely when under pressure can be a bit overwelming, since u have to manually activate the rally button and finally setting it per each barrack, i would suggest a hot key for rally points OR something as simple as right click on the road (while selecting barrack) could do it.
SUGGESTIONS PART 3 Sometimes i think is a bit hard to tell if my soldier units are winning or losing when battling among many enemies since their health bars get all mixed up in a confusing chunk so i tought this ideas: -Simpler Life bars (perhaps enemies and player units could both use different healthbar colors (red for enemies and green for PlayerUnits for example) -And when a unit receives damage the healthbar could just start losing length (instead of displaying the damage with another color) in a way that when the bar is at 3-5% for example(almost dead), the bar is barely visible and gone completely at 0% ( thus avoiding having many health bars at screen or at least they would tend to be smaller)
/////////////////// SUGGESTIONS ///////////////////// PART 2 OVERALL: -Speed Button - Specially when u have already upgraded towers and strong units and just need to wait for everything to slowly die. -Graphical Level progress ( i think if a speed button is added , another good adition could be a more graphical representation of the progress made in the level such as waves cleared and waves incoming to plan ahead things) IN-GAME INFORMATION: is hard to know sometimes wich level the tower is just by looking at it -Level of towers should be indicated somewhere when selected -It would be nice as well to have a "Units Killed" or "DamageDone" stat per tower ( to analyse wich towers are being the most efficient quickly therefore upgrading them with more priority)
I liked a lot this game and with effort to make it better and trow my grain in the sac, heres a list of things that i humbly consider would be really useful, hope people Likes it and thumbs up !! BRILLIANT FEATURES ON THIS GAME: The barrack units strategy and movility Fixed tower positions ( wich challenges the strategy) The money granted if the wave is invoked earlier Fun variation of enemies ( ground, fliying ,bosses etc) The use of reinforcements ( wich become super useful when upgraded) The different specialization skills of the towers ( all of them are interesting and appealing) The mechanics variations ( such as the sasquatch or the Sun tower) The complementary upgrade system ( and the ability to reset it depending of strategy needs) The challenges per map are really fun also a particullar thing i loved: The humour whithin the tower dialogs ( specially the bombard tower is hillarious, "Rest in pieces" always cracks me up)
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