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Game comments and reviews
Oct. 11, 2011
Would be nice if the developer actually knew what "Accuracy" meant. If every shot you fire hits a target, THAT'S accuracy. Killing everything isn't accuracy.
Apr. 08, 2010
Too short, no mute
Dec. 15, 2009
Ah, *this* was what was happening today, almost forgot.
Sep. 10, 2009
Pathfinding sucks badly (so much that the Orbital Devastator varies wildly between game-winning and useless depending on if it decides to A) work properly B) attack a building with only torpedoes or C) wander off in a straight line not taking orders.
Aug. 14, 2009
Great, got really far then lost everything to an update. 1-star
Jun. 11, 2009
Stupid game - I play to the Prometheus mission and can't complete it because there's an enemy ship somewhere I can't see that needs destroying, so I restart, complete the game and there's no save point after the final boss, so I can't use the Missile Fabricator to clear out any enemies I missed. Way to end a game...
Apr. 06, 2009
great game. Broken English (especially later on) stops it being perfect, and it could use more choice in the weapon options
Mar. 31, 2009
No save? really? screw that, some of us have things to do and don't want to sit for ages ploughing through a game in a single sitting.
Mar. 08, 2009
that was easy - made it through the game using the default pistol (upgraded fully) and by buying upgrades. Queen's easy - stock up on grenades and she'll go down in seconds.
Feb. 12, 2009
Buggy as all hell - although the ability to get an unlimited number of henchmen through cloning is handy.
Jan. 18, 2009
Final boss is way too easy - lure it over to the left hand side of the screen, stand as far to the left as you can and it'll be unable to hit you.
Dec. 16, 2008
Or get a program that mutes your browser - there are a few in my profile.
Dec. 07, 2008
Fun game, but relies too much on doubling back on yourself and level-locked gates to extend the game rather than just making the levels longer. could use different types of enemy, fewer level gates (they should be used for secrets only, IMO) and a more in-depth levelling system. Very fun though, 4/5
The achievements are: Newbie (15 kills) Slayer (50 kills) Maniac (100 kills) Basic Firearms (any weapon to T2) Master Firearms (any weapon to T5) Legendary Firearms (all weapons to T5) Shotgun Frenzy (kill 3 enemies at once with the shotgun) Missile Tactics (get missile launcher) Nature Hater (shoot 3 trees) Static (kill 10 without moving) Statue (kill 25 without moving) Destroy All Zombies (Beat last boss) Stats/weapons/ammo carry over to the next game
@turl: the Shotgun Frenzy achievement is given for killing three enemies at the same time with the shotgun - weaken them with the handgun or machinegun first, get them to chase you until they line up side-by-side and shoot.
Oct. 22, 2008
To all those people saying the gap gives them time to experiment, have you considered *waiting until you've experimented* before moving on to the next one? that way you can - and I know this is a strange concept - have all the time you like to experiment before moving on. Just because the next part's up doesn't mean you absolutely have to watch and follow it immediately...
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