Chaflan's Comments

Game comments and reviews

Resizer

Feb. 13, 2020

-2

For the love of god, reduce the speed of the smallest block, the last levels are a matter of pressing the keys for the right amount of milliseconds.

Developer Reply

I've increased the acceleration time of the smallest size player so that it takes twice as long to reach max speed.

Economical

Feb. 05, 2020

-2

Lv 78 can be completed with 400 coins in the bank

Economical

Feb. 05, 2020

0

Lv 74 can be done without paying for anything (banking 800 coins)

Economical

Jan. 16, 2020

3

You can finish lv 43 with 610 coins (max score is 560)

Fat Fat Horse

Jan. 10, 2020

2

Nobody else noticed this horse seems to be eating chicken?

Poker Quest RPG

Nov. 22, 2019

1

For those who play the wizard, here's a calculator for the probability of drawing at least 1 pair (starting weapon) https://trinket.io/python/1aa3486e4a

Poker Quest RPG

Nov. 19, 2019

0

I can't find a way to spend my energy whenever my character has two options aviable (like the class ability and escape boots)

A Man and his Pig

Jul. 31, 2019

-1

Under 2 min lol

BattleCry

Jul. 27, 2019

2

that myriad of choices... when all you really have to do is buy Mythic packs and spam shapeshifters.

Aztec: Tactical Conquest

Jun. 14, 2019

0

Good and balanced game that punishes you for being an idiot. Luck factor is a bit too big but ok

World War II: TCG

May. 25, 2019

1

Gotta fix the missions with the objectives: "Do not kill enemy""Kill X units before Y turns" It's ridiculous, Often the AI won't even play that many units before you run out of time. Sometimes they'll just play 1 unit and spend all their remaining AP that turn on items/promotions. It's completely broken.

Developer Reply

Hi Chaflan, it's actually intended to work that way, you may want to change your strategy in levels such as that one, killing the units as soon as the opponent plays them should be your number 1 priority, please give that a try and get back to us with the results! We are sure it's going to work out just fine!

World War II: TCG

May. 18, 2019

0

and yes there was always space for him to deploy more, but AI just spent most or all his actions on promotions

World War II: TCG

May. 18, 2019

1

Mission 54 Objectives: destroy 10 units in 6 turns, don't kill enemy Enemy deployed no more than 9 units before time ran out... The mission was literally impossible

Developer Reply

Hi Chaflan, thanks for contacting us, we are going to review that specific Map Level to see if anything's wrong with it, thank you for your time reporting this.

World War II: TCG

May. 10, 2019

1

Deck manager could use some improvement, like cards should sort themselves by type in your decks so looking for cards to remove is less cumbersome

Developer Reply

Hi Chaflan, that's actually quite a nice suggestion, we will make sure to include it on our next update of the game. Thanks!

Boss has less dps than you lol

Developer Reply

Cause in reality, you're the boss and he's just a player trying to defend the earth against the game's final boss!

Five Nations

Mar. 13, 2019

0

Also, I think the Pasteur unit is way too weak. I was in the 5th mission and I sent a fleet of Hailstorms to battle. They sustained heavy damage so I thought about building a Merchant Port and a Pasteur to repair them. The Pasteus could just fully repair the hull of one single badly damaged Hailstorm with it's starting energy, and regen rate is too slow to make a difference. I could have built 2-3 more Hailstorms for the same resources as the Pasteur+Merchant Port, it was a terrible choice.

Developer Reply

Massive thank you for the great and constructive feedback, we've already updated Pasteur and made it cheaper for the reasons you mentioned above. Stay around for further updates. Thanks a lot!

Five Nations

Mar. 13, 2019

1

Very nice, at first I thought it would be a cheap ripoff of Starcraft, but it looks like a neatly developed RTS with an original storyline. Needs a better title than 5Nations though. Something like Cosmos Incognita, or Echoes from Infinity. It feels like setting up a base is a really slow proccess though, I personally would lower some building costs. Also, the minimap is too dark for my taste, and cloaked units should be visible when revealed by radar.

Towntopia

Mar. 06, 2019

0

I think I just unlocked the secrets of the Feudal Economy I'm in a point where I'm building farms only (1farn/1house ratio) and my city is still starving no matter how many farms I build.

Takeover

Feb. 03, 2019

2

Game is very enjoyable, albeit a bit too easy Many upgrades are redundant

CIVILIZATOR

Jan. 07, 2019

1

I've been trying ways to max population and score. Got to future era earlier than 1500 AD in a couple of attempts, having destroyed all other civs, researched everything and just kept passing turns. In the latest attempts, population would go above 2,000,000,000 K, and when this happened, it glitched and dropped to 0, instantly finishing the game with low score.