Celidah's Comments

Game comments and reviews

Gravity Food

Jun. 06, 2020

4

Love the concept. This would be wonderful developed into a longer game with more elements affecting the main mechanic, but as is, it's a very nicely-made coffee-break-sized game. Well done.

Developer Reply

Thanks! Maybe i will expand it...

I Can't Let You Go

Dec. 12, 2018

3

It shows a lot of promise, but the combination of A/D and spacebar for movement feels somewhat clunky. With either the arrow keys for movement and spacebar for jump, or AD for movement, W for jump, and spacebar for shoot, the controls would feel more natural, and I think it would improve things. I think the graphics and music tie into the melancholy/creepy atmosphere well.

Story of Losses

Aug. 27, 2018

39

I've heard a saying: "Whenever you say 'yes' to something, you say 'no' to something else." This game is basically that in interactive form. Nice, thoughtful little narrative.

Escape3

Aug. 27, 2018

0

This is a really good little game. I really like the stop-motion artwork, and the puzzles were easy, but still fun to sort out. Nice work.

red

May. 06, 2018

0

The most important thing I learned from this game is that "red" spelled backwards is "der." Do what you will with this information.

Aground

Feb. 01, 2018

20

@OrOchit, the quest isn't bugged. If you can't figure out how to finish it, try digging a little deeper (hint, hint). The black-clothed guys in the desert are not the Marrows. @zackattack316, with the new update, no. You can find titanium underground in much the same way you found it in the golden golem cave--minus fighting those friggin' golden golems. ;) Very fun game, by the way. I'm so addicted, & with every new update, am delighted with the new content. How dare you end the latest update on such a cliffhanger, though!

Developer Reply

I'm evil like that :P I'm glad you're enjoying the game!

11

Grame: "Please stop randomly poking me" Me: [furiously randomly pokes Graeme] "DON'T TELL ME WHAT TO DO"

The Illusory Wall

Jan. 02, 2018

1

Antichamber: the Flash Game. And I mean that as a compliment! Nice work.

Hat Wizard

Dec. 21, 2017

0

Fun game, fun mechanic, smooth gameplay (mostly), & dig that smooth jazz. Sadistically satisfying to walk off a cliff, POOF to an enemy's spot, & watch them fall helplessly to their doom. Well done!

String Theory

Dec. 05, 2016

1

Very neat! I was disappointed to see that just as the puzzles started really building in complexity, it was over! I, too, would love to see a sequel, perhaps with the storyline of our two heroes trying to get back to reality. Fun coffee-break-sized puzzle!

Red Remover BLAST

Mar. 03, 2015

3

I want to make par on the levels, but I also just really like clicking over and over to make a bunch of explosions. I'm so conflicted...

Slimey's Quest

Dec. 17, 2014

391

When I first entered the game, I thought I was going to play yet another level platformer. But when I pushed the button, and the landscaped shifted for the first time, I broke into a huge grin and stayed that way until I finished all too soon. Well done!

This game has a lot of potential, but the control scheme absolutely baffled me. Either allowing players to change the control scheme or making a more intuitive default control scheme would really improve the game. I have little doubt I would enjoy this if the controls were better!

6

Very well-done! Few short games succeed at telling a complete story, but I think you've done that very well here. Nice work.

Minefall

Sep. 24, 2014

1

Frantic, but really fun! I like it!

Poncho Alpha

Sep. 22, 2014

1

I really liked the concept, and it looks and sounds beautiful. Two things, though. It did get really laggy on my computer when I approached the edges of the levels. Also, not everything turns transparent when you're behind it on a different plane, namely the blue crystal-looking platforms and trees. I didn't like that I couldn't see where I was standing behind them or if I was about to step off into nothingness. All in all, though, it looks like it has a lot of potential. Good luck with the Kickstarter!

Vinyl Memories

Sep. 22, 2014

30

The game stands well on its own as a music game, even without the promotional aspect--and that, in turn, is well-done promotion. Although the title and theme made me expect music from somewhere between the 20s to the 70s, I wasn't put off by the song itself. It was even kinda catchy. I think you're pretty talented in your genre, honestly. Good luck with the competition, and well-done on your game!

99 Problems

Sep. 17, 2014

21

Oh man, this game. So difficult, but it hurts so good. I liked that it saved your progress, and being able to graze the blocks without being instantly destroyed was a nice touch. All in all, nicely done. Now excuse me while I throw my laptop out the window.

Pretty fun little game. It's silly, has a unique art style, and I like those things in a game. If I could offer one suggestion, then it would be checkpoints. The map is rather big, and it would be nice to be able to start from a checkpoint rather than having to begin all over again when I lost all my lives. Other than that, though, it's pretty good.

Developer Reply

Hey Celidah, thanks for your comment and suggestion! Iยดve been thinking about checkpoints too, may be better than that, could be to keep the % you got. Iยดll think about it, thanks!

Escape Eternity

Sep. 17, 2014

1

Great job! The story was interesting, the game looked good, and everything worked perfectly--no bugs, no clipping issues, nothing but smooth animation and gameplay. Given your previous work, I was bracing myself for something to jump out at me when I opened the coffin. ;) Hope to see more from you. I always enjoy your work.

Developer Reply

Thanks, glad it all went smoothly for you!!my next game will be far more scary...more news on that coming very soon!!