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Game comments and reviews
Aug. 09, 2015
This is the more original game i've seen in a lot time. 5/5
Apr. 23, 2015
Ah, se me olvidaba. En la comunidad de Kongregate no se ve muy bien crearse cuentas para hacer comentarios positivos o inflar los puntajes artificialmente. Tengan cuidado que las comunidades de internet son, por así decirlo, complicadas.
Tercero, explicar bien la interacción: Por ejemplo la pistola aparece depronto, con ensayo y error aprendo a disparar, pero no hace nada y ¡las balas se gastan!, luego me entero por suerte que son infinitas. Recomendaría sacar la pistola después. Lo mismo los altares, no se sabe para qué se reza hasta que uno muere. ¿Las puertas no se abren? Debería decir "la puerta está cerrada" o algo al presionar el botón de interacción. Cuarto, decidirse por un gameplay: Misterio o plataforma. Ya lo dijo otro comentario, pero la parte de las plataformas mata la onda que uno lleva con la historia y es en extremo complicada para tener controles tan rudimentarios. Piensen en un "point n click", la historia sostiene todo. Acá podría ser lo mismo. ¡Buena suerte!
Primero, ¡Felicitaciones!: Entiendo que el juego es lo primero que hacen y quedó muy bien. Espero que tengan un brillante futuro en el desarrollo de juegos de video. Apoyarse en una comunidad como Kong es muy valioso, saquen provecho a los comentarios. A continuación algunos consejos (Kong no me deja poner más de 1000 caracteres, por eso en diferido). Segundo, le faltan los "básicos": Les recomiendo revisar los comentarios en todos los juegos "principiantes" de Kong (recuerden que la comunidad hace interesante a Kong). Con esto me refiero a: Botón pausa; botón mute (si al principio te pregunta por el sonido tanto mejor); que te diga "presion C para continuar" en los diálogos; un "skip intro"; etc, etc.
Feb. 22, 2014
I would like to be able to erase just one mirror and not have to reset the wholes thing. Go longer and harder and will be great. 5/5
Aug. 16, 2013
Do spikes come out just randomly? I've come across impasable situations where spikes just are aligned. That's frustrating specialy if you've gone a long run. If i woul've spent money on reviving i would be pissed.
Aug. 07, 2013
it would be usefull a menu with the stages...
In the batle some words couldn't be read unless scroll on them... other than that is a great minimal game...
Sep. 25, 2012
I would be nice if you could restart or continue with just space bar... other than that is prety good, just a lite slow...
Sep. 14, 2012
I find music anoying enough to mute it on level 3... Tho mute is an option (now) that's how it suposed to male feel the player... Other than that Great Game!
Sep. 10, 2012
The new bigger puzzles are great. You could add some kind of story to the images, that way it feels more like an integrated game and not just some puzzles toghether. Good luck.
Jun. 17, 2012
I would add an explanation about the units in the upgrade tree in the top ico like "it will shot a rocket upwards". Specialy for the early stage of the game whe you dont know how it works yet. Other than than awsome game!
May. 31, 2012
Nice game, you have a good concept but needs some work to have a good game. Get an upgrade tree for the user to decide what to do when make it to next level. Also have some XP earned when killing monsters, do achievements also (it doesn't need to be 1 by 1 XP). Also make some level progresion and add some story, this way you dont have to start from the begining each time you play (it is a drag right now) avoiding ugly "save points". Keep up the good work!!
May. 21, 2012
Test your games before upload...
May. 19, 2012
The map on the track selection could have the position of the start/finish line... that way one would be able to plan the race...
May. 01, 2012
Smaller than screen an wont start
Apr. 11, 2012
Add a weapon info before one buy it. I would have skiped the granade launcher if i knew it was that. Other than that its a fun game!
Mar. 16, 2012
level 8 needs more tolerance to walk steps. Gets very frustating to get the guy exactly on the level to go throu and I don't have any intention to go for the stars here.
Mar. 03, 2012
1. There is no reward for growing or getting many sqares a once, so why do it? 2. The fingr doesnt allow to see the aquares or size. You shuld re think your idea. Could be a decent game.
Jan. 21, 2012
Needs a mute button ingame
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