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Game comments and reviews
May. 04, 2013
Pretty cool game, but I found myself struggling a lot with grinding at the end on the Hard difficulty setting. . . Believe me, there was no way that I could have won half of the tournament battles: I tried sieging, questing, training, upgrading (party and facilities), and recruiting, at every moment that I saw to be practical. . . Then again, I just found myself to be playing a guessing game because I had no idea what exactly was coming in the next fighting event. KURECHI, if you're reading this, I have a recommendation: apply an option to show stats of the next tournament contestants. If you can do that, that would give the game a true preparation element, and everything would be so much smoother. Anyway, good game, but it could use some major work here and there to make it great. Just my two cents
Apr. 26, 2013
I've always loved the eerie concepts for games that this guy puts out, it makes me think sometimes. Although I wouldn't put this concept on the same level as the ones in his other games he's made, the theme and style in this game are still pretty fun and intriguing elements.
Jan. 04, 2013
Is anyone else having stuttering frames? This is a recurring problem for me
Dec. 15, 2012
HBKlKill - "M" is already set for the blue portal. . .
Dec. 11, 2012
Soooooo, I don't see the soon-to-come update prompt when I start the game. . . Does this mean. . . ? *sob*
Developer Reply
I fixed a couple rare freezing/crashing issues I've found during the development of Enhanced & changed the welcome message to be a tad more newcomer-friendly while at it.
Nov. 27, 2012
I AM SO HAPPY ABOUT THE NEW STARTING WAY ARROW!!
Nov. 14, 2012
Premium HD - Press "shift + T"
Nov. 13, 2012
Pred - I don't believe I'm having the troubles you are having, I'm sorry to say. Saldor - Thank's a lot, much appreciated. I'm going to start working on another Jedi now, so keep in touch.
Why thank you, Shadow, I'm glad you enjoy them. I'm still working on how I can really have him keep a good balance and still keep his legs from getting cut.
Nov. 12, 2012
Oh. . . Java just needed an update. Now I look really smart, yeah?
. . . Sir, what happened to the comment section?
Nov. 08, 2012
Another idea. . . 1- Spawn "sniper". 2- Spawn "ragdoll". 3. Activate explosive (only after steps 1 and 2). 4- Obliterate the ragdoll.
Nov. 07, 2012
The harpoons from the harpoon gun should totally be attached to lines that can retract them toward the end of the gun barrel (Shift 9 would be the key). I would be using the thing all the time if that were an added function.
AndreiTan <-- No problem ^_^
Nov. 05, 2012
1- Activate "Magnetic" feature. 2- Place 2+ "breakable" about two inches away from each other. 3- Physics at its finest.
Nov. 02, 2012
- Spawn doll - Set restitution: 3+ -Spawn chain - Profit
Oct. 30, 2012
I'd like to know how the bosses can do one Max Power after another without charging.
Oct. 26, 2012
I think this game is. . . "eh". All of the enemies have too much in common, they don't do anything special, not enough weapon variety, and it's way too easy to fix the balloon. If there were to be a sequel to this game and all of these things were changed, the game would be pretty darn good.
Oct. 22, 2012
After a year of not playing, my game has been erased. . . come bck pl0x ;_;
Oct. 21, 2012
There should be a weapon (wait for it) . . . that liquefies objects.
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