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Game comments and reviews
Oct. 02, 2020
Ah, well, yeah. Kong is really dying, isn't it? I didn't think they were accepting new games? What happened?
Jun. 19, 2020
Really? If you're going to do an event at least check it first. Like I wish I'd checked the comments first. Shits broken ya'll.
May. 02, 2020
A great game! Fairly logical, and the difficulty was about right.
Dec. 19, 2019
Quite good, though basic. I found myself playing quite a few times, so you're doing something right. It's quite hypnotic, and that's not a good thing (after a long game ends the screen appears to be moving even though it isn't!) It's a bit dizzying. Try playing with different colour combinations to combat that. Maybe also make the pickups and objects different shapes. The mechanics are solid, but needs some variation. Perhaps different game types.
Nov. 08, 2019
This is pretty fun. It can be a little too easy to kill hostages, but actually each level is a puzzle that needs to be solved rather than a run n gun. Please, PLEASE let down open doors. Using space just feels really clunky.
Oct. 11, 2019
Loved it. Well polished for a jam game. I got the secret, but don't get the logic. Is there a reference I'm missing? Anyway, having levels of puzzles would be great.
Developer Reply
Far-fetched Shovel Knight reference. I cut building more content so that I could polish what was already there. This was my first Ludum Dare and I'm not quite efficient enough with my game jam time management to get both polish and more content in there ^^
Oct. 08, 2019
Also, you should never have a card that gives you nothing. Even right at the start you should get something, no matter how small.
Oct. 06, 2019
Some of the achievements are not well balanced. "Active Gambler 5: manually scratch 3125 cards" getting this far was an ordeal, I doubt I'm going to manually scratch many more. "Threedom" actually becomes essentially impossible once you've bought a couple more icon slots as the chance of getting 3-pairs are greatly diminished.
Aug. 16, 2019
I really wanted to like this more, but man I hate the timer. Not only are the timings really tight, but you don't even get a chance to check out the level before it starts. You should really make it pause and then start when you first click.
Jul. 27, 2019
I just can't. Even for the badges. You've perfectly simulated a monotonous slave-wage job. I think what bothers me is that there's no creativity or choice. It's literally just following instructions. And yeah, as for the fake loading screens...
Jul. 10, 2019
Okay, I've figured out a useful tactic to prevent getting stuck in limbo for ages because your blocks are bursting through the walls: keep your block width low once you've prestiged a few times. 25 works for me.
With blocks falling through the walls it seems to become impossible to prestige. All the upgrades I've bought seem to be screwing me.
Jun. 30, 2019
FINALLY. 5 days for the medium badge. Was it worth it? No, but at least I have no reason to play this "game" ever again.
Jun. 07, 2019
Auto-attack is completely pointless if I still need to sit through it.
Jan. 11, 2019
Congrats on the badge. You know a game is good when you come to get the badge and are disappointed that you've already got it.
Oct. 24, 2018
I was so excited the moment I saw this, but as soon as I started playing, it all looked very familiar. Disappointed that I was able to go straight to the end puzzle and complete it. A real shame because I do love these guy's games.
Oct. 13, 2018
Thanks for the bug report. I'll get it fixed.
Oct. 04, 2018
I absolutely love this series and would quite happily throw a few quid your way for a decent length mobile app. My only criticism, and I suppose it's a minor thing (and I'm not going to mark you down for it), but it really bugs me that there's inconsistency between the graphics. There's a difference of pixel size/slight graphic style.
Thank you a lot for your kind comment. About the graphics, you're right. I often use free custom pixel art for my games, and they don't always match very well together. I'll try to be more careful next time, thanks again!
Jul. 07, 2018
@Rastertaster. Rate the game for the game itself, don't rate it 2/5 because of the badges that Kongregate added.
Dec. 08, 2017
What a dreadful game. Long, boring cutscenes (even when you speed them up using X). Awful, motion-sickness inducing camera movement. Unnecessary and over-the-top screen-shake. Poor contrast between background and foreground. I like the idea, and the controls are solid, but the rest is bad.
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