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Game comments and reviews
Jul. 22, 2012
I thought the game was good as a whole. Once I got to the last three dungeons, however, I was tempted to quit since all the puzzles essentially devolved into "Go traverse this treacherous one-tile wide paths where you have to start over if you stray off it!" It would have been half-bad if the character didn't slide when you let go of the key. The fire dungeon is where this really became apparent.
Feb. 05, 2012
It looks like two treasures are surrounded by the undrillable stone. So I guess unless an upgrade allows me to break it, winning is impossible.
Aug. 20, 2011
Up to level 7 so far and only found one place where I needed to use both characters.
May. 10, 2011
Pro races seem to take me to the climbing trials...a little too glitchy if you ask me.
Mar. 20, 2011
This series never loads past the 80% mark for me for some reason.
Jan. 20, 2011
Not bad for a flash DJ game. Kinda amused that "Isabel" is a parody (musically) of "Vanessa" from Beatmania IIDX 14 (right down to the genre name).
Dec. 31, 2010
I leveled up after killing the last enemy and lost my upgrade chance because it faded to the victory screen immediately...may want to look into that.
Oct. 20, 2009
Once you conquer an area with archers you get an infinite amount of them, making the rest of the game pointless.
Oct. 14, 2009
Quite glitchy, and I noticed you can only do the flip while facing right.
Oct. 03, 2009
Need to take a little more care in not making enemy groups spawn below the player.
Sep. 30, 2009
It's a good game, but clearly a modification of the Motion Twin game. I can see the sun they used flashing in the background as if you were trying to hide it.
Sep. 26, 2009
Blatant rip-off of Death vs. Monstars. Right down to the green blobs and mouth enemies. I was also able to fully upgrade everything after level 6. Considering each level is practically the same thing, it's not even worth finishing.
Sep. 16, 2009
Clickable areas are way to small for the reaction time needed. More frustrating than fun.
Sep. 15, 2009
If you're going to make a rhythm game with only three rows, at least making more exciting than endless runs of alternating 8ths. Classical pieces are usually the hardest selections in rhythm games because of their complexity. At least demonstrate some modicum of that in your charts.
Sep. 02, 2009
A little too easy considering you drop from eight potential mine tiles to six. I'll stick with the Windows version.
Jul. 08, 2009
Hit detection is absolutely horrid. I also don't get how you're still damaged by the exploding red things when they're nowhere near you. If you were flying through the explosion I could understand, but most of the time you're not. Needless to say, it makes the game quite annoying when you get the gun strong enough to destroy asteroids once they enter the playfield.
Mar. 09, 2009
Too little visibility to properly react.
You lose too many bombs when they get tossed into the arena. At least wait until all the explosions finish before the next one is tossed in. Also, the help says it's a 5 second penalty but it says 10 in the game. Worthy attempt, but not as good as Every Extend.
Feb. 28, 2009
Cute, fun, could use some more depth.
Feb. 20, 2009
Fun, but short-lived
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